UE5 Distance field shadows

Since that time, I have a copy of my project from 5.0.3 converted to 5.1.1 but I have given up using 5.1.1 for now…as there are too many performance issues with VR in 5.1.1. I am using deferred rendering for my VR due to the better lighting capabilities among other things…but I believe the distance field shadows issue has been resolved, at least for the deferred. Not sure about forward tho.

There seems to be a lot of people stating a major performance loss using 5.1.1 as compared to 5.0.3…and not just on the Epic support forum. For my project (which is huge) 5.0.3 runs like butter…so I’ll most likely stick with 5.0.3 and live with the lack of distance field shadows until 5.2 or 5.3 when performance issues should be fixed by then. With Sony’s PSVR2 hmd now available and the fact they are using UE5 for new projects…VR issues will most likely be taken care of sooner rather then later. Fingers crossed!!!