UE5 Distance field shadows

I stumbled upon this old thread just because I’m having the same issue mentioned on the first post in Unreal 5.1.1. The fix mentioned was applied to this version or was postponed? Using distance field shadows on forward shading render different for each eye at some cases.

Using the default engine with no modifications.
DirectX 11. No raytracing nor lumen and nanite. Just the basic for good performance in VR.

Anyone else still having this problem?

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