Hi, I have a problem with DOF when screenpercentage increases.
I’ve attached two screenshots, one with a default 100 screenpercentage and one with 200.
I tried different lumen settings in post-process volume and project settings, but nothing helped.
This problem showed up during the animation and screenshot capture.
You can see kind of crappy noisy-hard edge bokeh in the second screenshot
I use UE5 with lumen lighting. The project setting is pretty straightforward. I didn’t change the defaults too much
If you know any solution, please help