Hello,
I’m currently working on my own game and recently implemented an item pickup indicator, were button widgets will be shown in 3d space when the player overlaps with a sphere collision.
The problem here is that a sphere collision may work perfekt on the x and y axis, but will also scale bigger (or smaller) on the z axis, which could lead to severe problems for me in the future. A box collision has the problem, that it’s too “low poly” and will have a weird interactable feeling for the player, since it has just 4 corners.
I recently came across some resident evil village development footage which includes a scene with the perfekt solution! A custom controllable cylinder collision.
The catch is that (as fat as i know) there is no such collision trigger in UE5 (yet), which makes me wonder on how to implement that in the engine (via BP or C++).
I would be happy for any solution to this!
Hey i got a short question:
Is it possible to save the created collision as a kind of preset sort of way so i can place it in other blueprint actors? Right now i just can create a volume inside the level but i don’t have it in the asset browser just in the level
I think i’m just gonna use a custom low poly cylinder mesh with a wireframe mat…
kinda sucks that something this simple is non existent while we got nanite and lumen etc.
Is there a way to maybe get this somehow to epic as a feature request?