Also when i tried to import a .apb created in physx lab ,it would not import .
Also migrating a destructible mesh created in ue4 kinda works but when opening it ,preview depth is listed as invalid and moving the explosion slider has no effect .
I tested importing the .apb in ue4 and it worked ,i also created a destructible mesh from the same mesh and it worked .
I asked the same question weeks ago got no reply, enabling it like @Jorge_Musalem said in target.cs doesn’t enable it in UE5 even the option on the drop down to create a DM from a static mesh is missing.