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UE5 Crashes when I use a nanite mesh to preview a material

UE5 crashes when I select a nanite mesh for previewing a material. I tried it mith multiple meshes and I can use the preview if I disable nanite (but I dont want that ofcource).

Crash information:

Assertion failed: !bShaderMapComplete [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 2542]

UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Hi there ,
im also facing same issue ,
please let me know if you have found a soltion.

Thanks.

Hi,

Please submit a bug report along with any relevant information to this crash so that the team can take a look.

Thanks!