Ue5 crashes on startup after crash with "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address " crash log

I recently upgraded to the full unreal engine 5 release but ever since I have had this annoying bug where the editor crashes and I cannot open the project as it crashes on startup every time I try to reopen the project, I have tried moving the content folder of my projects to another project however this just produces another crash on startup , here is the crash log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000098

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
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UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

I think this is unreal not being able to read the file properly so I might reinstall unreal but I would like to see if i can avoid doing this with a simple fix?

Delete your saved Folder in your Project Folder. It Worked for me.
If not work, delete your intermediate folder.

1 Like

Didn’t work for me. In my case the error is:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007fff1d087718

Full trace:

Summary
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007fff1d087718

VCRUNTIME140
UnrealEditor_Core
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kernel32
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I Solved it

Hello, thanks for the quick response. Also I just tried the option you provided in the video and it does not work for me :frowning:

1 Like

This error come from GPU Problems. sometimes from Sound Settings. check them maybe you solved it.

if you use metahumans character in your project, this error be common.

Finally, it seems to be that:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007fff1d087718

But it only works when I do not solve the unknown structure problem, once I solve it, refreshing the node I keep getting this error.

2 Likes

I am having the same issue. This happened when I added a blueprint interface to an actor (which already had another blueprint interface). Then the nodes were not showing for either of the interfaces in the editor, only the connecting lines were showing and they were flashing.

I hit compile on the blueprint and I got the green tick and a message in the output log saying it had compiled. However when I tried to play the game in the editor it said there was a compiler error in the blueprint.

I closed the project and attempted to re-open, but now I cannot open the project. My last backup was 2 weeks ago :frowning: (my own fault I guess)


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040

UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_CoreUObject
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UnrealEditor
UnrealEditor
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kernel32
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I fixed this by deleting one of the interfaces manually from the content folder

I had the same issue time ago:

My solution was to do a CTRL+A in the graph tab and delete all items and then rebuild them with what I remember.

I hope it helps if you face the same issue again.

I am having the same issue:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000002c6f21d0030

nvwgf2umx
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D3D12Core
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UnrealEditor_D3D12RHI
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UnrealEditor_Core
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UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

I am having the same issue:

LoginId:9020781f46a9a655ea63518efd901059
EpicAccountId:5080c8f4cccc4d9e84068704e6ff008e

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

This is the Error I’m getting - anyone solved this issue??

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00007ffc04000000

ucrtbase
ucrtbase
ucrtbase
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
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UnrealEditor_Core
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UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

What do you mean with one of the interfaces experiencing this one myself

I am also getting the same error, this is my FIRST time using Unreal, this is soo disappointing

1 Like

Same here. Just downloaded Unreal Engine 5.3 and the second I press launch, it crashes with EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001440.
No idea how to fix this.

1 Like

Bonjour, J’ai fais une vidéo rapide qui explique comment réparer l’erreur : https://youtu.be/xHr9DPkDm_M

i use 5.3.2
it crash

Assertion failed: FieldClassPtr [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp] [Line: 966] Field type UberGraphFrame does not exist

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have you found a fix for it. i have the same problem and it really limits my gameplay

I had the same problem.And I have solved it now.Open the 3D admin settings in your NVIDIA control panel, there’s a Revert to default setting on the right bottom, and you can restore them to default. It should be caused by the 3d settings you modified that conflict with UE5.

1 Like