UE5 Crashes because of my character

Ok, so i was just programming and adding new mechanics to my playable character when i tried to start playing, but my character was stuck in his falling animation. I then looked that up and saw someone saying that you should tick the “Run Physics with No Controller” box in the character movement. I tried that, which didnt work so i restarted my editor. However after the restart, when i tried to click play, my ue5 crashed. I tried playing multiple times but it kept crashing. I know that its the characters fault because i tried using the default thirdperson character, which worked fine. I tried duplicating the character to no avail. It would be a massive pain to transfer all of the code and more to a new character, so im asking here for help. Heres the crash log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000cf8

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_NetCore
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

fixed it, had something to do with blueprint corruption. i had to reparent the character blueprint to an actor (by clicking on file in the top left corner) and then reparent the actor to a characer again. if this explanation was confusing, heres the post i got it from:

https://www.reddit.com/r/unrealengine/comments/16o9uqz/im_about_to_go_crazy_character_movement_component/

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