UE5 on a new clean project crashes when trying to select a character or press the play button.
log:
Assertion failed: ClearValue.ColorBinding == EClearBinding::EColorBound [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Commands.cpp] [Line: 1129] Texture: MotionBlur.SceneColor does not have a color bound for fast clears
Preface: I am very new to UE so I am still learning the tools and vocabulary, and this answer only solved the crash when selecting the player character. My setup still crashes when I hit play.
I experienced the same issue, crashing UE5 editor when selecting the player character, and therefore could not set Motion Blur to 0.0
To solve this, I turned off Realtime Rendering in the viewport (CTRL + R or uncheck “Realtime” in the hamburger menu at the top left of the viewport). I also turned off “Allow Cinematic Controls” (Also found in the hamburger menu).
I was then able to select the character, then it’s FollowCamera Attribute, and search for the “Post Processing” section and set the motion blue amount to 0.0.
I can now turn on both real-time rendering and allow cinematic control without crashing, however the same error as OP persists when pressing play.
With my Oculus Rift CV1 connected I get the same error. People say you have to unplug your rift (which works) but I find it better to follow these steps:
Open task manager (ctrl + shift + esc)
go to Services
Find OVRService and right click → stop
When you want to play VR again just start Oculus again, or start OVRService again it doesn’t really matter tbh.
Oculus CV1 was the actual culprit for me. Didn’t have to change any other settings other than disable the Oculus Rift plugin. Go to plugins → VR and disable Oculus.