Problem:
Hitting G for game view or trying to play in editor would result in a crash with the following error:
Assertion failed: ClearValue.ColorBinding == EClearBinding::EColorBound [File:D:/build/++UE5/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands.cpp] [Line: 1363] Texture: MotionBlur.SceneColor does not have a color bound for fast clears
Workaround:
Disable Motion Blur in Project Settings or in your Post Process Volume, this will stop the crashes.
If anyone knows how I can set MotionBlur.SceneColor that would be awesome, it doesn’t come up in the console when I search it. Or it looks like maybe it’s a texture?
Thank you! This solved it right up! I really didn’t wan to remove my OVR headset, so this is how you do it without having to disconnect your headset: Disable motion blur. Thanks again, Loucsam!