Dear folks,
when rendering in the movie renderer queue the editor crashes everytime on the -1 frame throwing following errors:
- LoginId:b6114a2c4c36a061e0660da788407481
EpicAccountId:680e3ac57cc249089841bb132cdf51c5
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000004000000
ucrtbase
ucrtbase
ucrtbase
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Multiple Projects, same computer, GeForce RTX 3080, Ryzen 9 3900X and 96gb of RAM.
Ideas?
After installing the Symbols the output is as follows:
LoginId:b6114a2c4c36a061e0660da788407481
EpicAccountId:680e3ac57cc249089841bb132cdf51c5
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000004000000
ucrtbase
ucrtbase
ucrtbase
UnrealEditor_Core!FDebug::LogAssertFailedMessageImplV() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:309]
UnrealEditor_Core!FDebug::CheckVerifyFailedImpl() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:514]
UnrealEditor_RenderCore!DispatchCheckVerify<void,<lambda_aa6aa7c9f9f8fa07c876dda6ce20930d> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:170]
UnrealEditor_RenderCore!ResizeResourceSOAIfNeeded() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\UnifiedBuffer.cpp:467]
UnrealEditor_Renderer!FGPUScene::UpdateBufferState() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:1005]
UnrealEditor_Renderer!FGPUScene::UpdateInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:644]
UnrealEditor_Renderer!FGPUScene::Update() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\GPUScene.cpp:1824]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2169]
UnrealEditor_Renderer!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4102]
UnrealEditor_Renderer!<lambda_220f8abc2f1feaab5010e9f914117006>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4353]
UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193]
UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::
46’::FDrawSceneCommandName,<lambda_220f8abc2f1feaab5010e9f914117006> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
I have exactly the same issue, did you manage to find solution?
jRoogles
(jRoogles)
4
I have a similar callstack when attempting to render with Movie Render Queue. Anybody find a solution for this?