UE5 Crash when building lighting on default VR Template

I have a Intel core i9 with 64GB RAM and an RTX 3090 graphics card.

I load the default VR template, import a simple model into it, and attempt to build lightning. NO changes to any settings, no additional lights, nothing other than a new figure imported from DAZ.

UE5 consistently crashes with the following:

“Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]”

I have another machine with two graphics cards (RTX 3080 and Titan RTX), same thing happens – same error.

I’ve been using UE4.27 successfully for several months, and even UE5 EA doesn’t have this problem for me.

Any suggestions?

Its a bug, its confirmed so hopefully it will be fixed in 5.1
See Unreal Engine Issues and Bug Tracker (UE-148100)

Thank you for your quick response… bummer, but glad it’s being fixed.

Ugh this has been an issue for months since the UE5 preview versions, kind of surprised this still hasn’t been fixed…

Changing the RHI to default under Platforms - Windows in the project fixed the issue for me.

4 Likes

This works for me THANKS