Hi, I’m a sort of game tester of a game project called “Syndicate of Souls” that is been developed initially on ue4 and then ported on ue5, which caused me a problem where the client of the game was constantly crashing, despite having the required hardware to run this engine (i5-9400F, 16gb of ram, GTX 1070ti).
Here’s the photo maybe someone can explain to me what’s the problem or even - giving me a solution.
Note: it should be a GPU crash:
GPUCrash(0x8000)
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873]