Hi @BestiaSuprema,
You need to change the Base system on startup then
go
notepad C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEngine.ini
Control+F find “WindowsTargetSettings” at line 2874
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
bEnableDistanceFields=true
bEnableRayTracing=true
bTarget32Bit=false
Add the line
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
so this looks like
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
Save the file on closing notepad and restart UE Editor.
You system now uses DefaultGraphicsRHI_DX11
If this does not work you have a differrent problem and you need to start another thread as this one is resolved
The new Projects setting need to be updated to fix SM6 for Nanite error message in the post
New BUG (regression). for SM6