Since itās crashing on launch you could try changing the setting by opening your Config/DefaultEngine.ini and changing āDefaultGraphicsRHIā there.
YES. This is very much a temporary solution and should certainly be changed back to DirectX 12 once a fix is made. (Iād try re-enabling it every time a new version/hotfix for Unreal is released and every time you update GPU drivers)
This error was only coming up when I was using my 2nd screen. In the Nvidia control panel, when I checked the unreal related exes, I saw that all of them had integrated graphics cards selected. When I made all of them nvidia video cards, the problem went away.
Hi @BestiaSuprema,
You need to change the Base system on startup then
go
notepad C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEngine.ini
Control+F find āWindowsTargetSettingsā at line 2874
Save the file on closing notepad and restart UE Editor.
You system now uses DefaultGraphicsRHI_DX11
If this does not work you have a differrent problem and you need to start another thread as this one is resolved
The new Projects setting need to be updated to fix SM6 for Nanite error message in the post New BUG (regression). for SM6
as outlined in this post editing this file
C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini
worked for me on my windows10 dell XPS 8920 workstation
intel(R) HD Graphics 630
driver version currently installed 27.20.100.8854
after launching UE5.3.0 click on the ānoā button when the warning pops up