Hello since UE5 CPU Lightmass often crash with this error:
<None> === Lightmass crashed: ===
Assertion failed: BlendMode != BLEND_Opaque && BlendMode != BLEND_Masked [File:M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Material.cpp] [Line: 46]
0x00007ff611c35364 UnrealLightmass.exe!Lightmass::FMaterial::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Material.cpp:50]
0x00007ff611c0365c UnrealLightmass.exe!Lightmass::FLightmassImporter::ConditionalImportObjectWithKey<Lightmass::FMaterial,TMap<Lightmass::FSHAHash,Lightmass::FMaterial *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<Lightmass::FSHAHash,Lightmass::FMaterial *,0> >,Lightmass::FSHAHash>() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Importer.h:201]
0x00007ff611c382e3 UnrealLightmass.exe!Lightmass::FStaticLightingMesh::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Lighting\LightingMesh.cpp:145]
0x00007ff611c9a63d UnrealLightmass.exe!Lightmass::FStaticMeshStaticLightingMesh::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Lighting\StaticMesh.cpp:299]
0x00007ff611c075b4 UnrealLightmass.exe!Lightmass::FLightmassImporter::ImportObjectArray<Lightmass::FStaticMeshStaticLightingMesh,TMap<FGuid,Lightmass::FStaticMeshStaticLightingMesh *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FGuid,Lightmass::FStaticMeshStaticLightingMesh *,0> > >() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Importer.h:155]
0x00007ff611c368d3 UnrealLightmass.exe!Lightmass::FScene::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\LightmassScene.cpp:207]
0x00007ff611c1b34f UnrealLightmass.exe!Lightmass::BuildStaticLighting() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\CPUSolver\CPUSolver.cpp:179]
0x00007ff611c409d5 UnrealLightmass.exe!Lightmass::LightmassMain() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Launch\UnrealLightmass.cpp:269]
0x00007ff611c61507 UnrealLightmass.exe!main() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Launch\UnrealLightmass.cpp:551]
0x00007ff611cd046c UnrealLightmass.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffe878374b4 KERNEL32.DLL!UnknownFunction []
0x00007ffe879e26a1 ntdll.dll!UnknownFunction []
0x00007ff611c35364 UnrealLightmass.exe!Lightmass::FMaterial::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Material.cpp:50]
0x00007ff611c0365c UnrealLightmass.exe!Lightmass::FLightmassImporter::ConditionalImportObjectWithKey<Lightmass::FMaterial,TMap<Lightmass::FSHAHash,Lightmass::FMaterial *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<Lightmass::FSHAHash,Lightmass::FMaterial *,0> >,Lightmass::FSHAHash>() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Importer.h:201]
0x00007ff611c382e3 UnrealLightmass.exe!Lightmass::FStaticLightingMesh::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Lighting\LightingMesh.cpp:145]
0x00007ff611c9a63d UnrealLightmass.exe!Lightmass::FStaticMeshStaticLightingMesh::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Lighting\StaticMesh.cpp:299]
0x00007ff611c075b4 UnrealLightmass.exe!Lightmass::FLightmassImporter::ImportObjectArray<Lightmass::FStaticMeshStaticLightingMesh,TMap<FGuid,Lightmass::FStaticMeshStaticLightingMesh *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FGuid,Lightmass::FStaticMeshStaticLightingMesh *,0> > >() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\Importer.h:155]
0x00007ff611c368d3 UnrealLightmass.exe!Lightmass::FScene::Import() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\ImportExport\LightmassScene.cpp:207]
0x00007ff611c1b34f UnrealLightmass.exe!Lightmass::BuildStaticLighting() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\CPUSolver\CPUSolver.cpp:179]
0x00007ff611c409d5 UnrealLightmass.exe!Lightmass::LightmassMain() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Launch\UnrealLightmass.cpp:269]
0x00007ff611c61507 UnrealLightmass.exe!main() [M:\MMVS_EngineFiles\UnrealEngine\Engine\Source\Programs\UnrealLightmass\Private\Launch\UnrealLightmass.cpp:551]
0x00007ff611cd046c UnrealLightmass.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffe878374b4 KERNEL32.DLL!UnknownFunction []
0x00007ffe879e26a1 ntdll.dll!UnknownFunction []
That not the first time I get this issue and the only way I found for fix this to select all materials of my game in Content Drawer → Right click Reload → Right click Save.
Doing this is a huge waste of time. Please do you have any idea why I am getting this issue?
Thank you.