Hey everyone,
I am an independent creator and director actively looking for a dedicated Lead UE5 C++ Gameplay & Systems Developer (open to a solo engineer or an agile duo, e.g., Programmer + Tech Level Artist) to partner with me on an atmospheric, single-player tactical psychological CQB FPS built from scratch in Unreal Engine 5.
Core Benchmarks: Methodical, low-time-to-kill CQB gunplay (Ready or Not) combined with reactive, flanking squad combat AI (F.E.A.R.).
Commercial Terms & Partnership Model
Please Note: This is a pure Rev-Share partnership (no upfront salary or out-of-pocket developer milestone fees). Financial upside is structured via revenue equity, grant sharing, and funded production:
• 50% Steam Net Revenue Share: 50% of all Steam Net Revenue for 36 months post-launch (Steam platform only; other storefronts/licensing retained by production).
• 50% Epic MegaGrant Upside: If awarded, 50% of net grant funds are disbursed directly to you/the team (we will prepare and submit the application together post-Vertical Slice).
• $5,000 Dedicated Asset Budget (Not Dev Compensation): You will never be stuck waiting for art or working in greybox limbo. I hold a dedicated $5,000 pool reserved exclusively for purchasing commercial modular kits (Fab/Megascans), tactical gear, and technical plugins. You scout, vet technical compatibility, and submit the direct store links that fit your level assembly; I review them against design specs and purchase them directly.
• $500 Hero Character Bounty (Optional): We require one custom psychological horror female hero model (similar aesthetic vibe to Nicole Brennan). If you or your partner have high-end 3D character modeling/rigging skills and deliver this asset to standard, the $500 cash bounty goes to you. Otherwise, I commission an external 3D artist so it never distracts from engine work.
• Two-Phase Production Scope: Laser-focused on a polished ~1.5 level playable Vertical Slice / Demo first (built specifically for Epic MegaGrant & Steam Next Fest), followed by expanding into the full episodic story campaign for the commercial Steam launch (which powers the 50% revenue share).
Division of Responsibilities
What You Will Own (Lead Technical Developer / Team):
• Core C++ Mechanics: Tactical character controller, deliberate weapon handling, weapon collision/low-ready states, procedural recoil, ADS alignment, inventory, and damage logic.
• Tactical AI Systems: Reactive perception, cover query systems (EQS), squad coordination, and StateTree / Behavior Tree implementation for methodical room-clearing and flanking hostiles.
• Level Assembly & Integration: Assembling the initial slice and the subsequent campaign missions in UE5 using pre-vetted modular kits based on my detailed 2D layouts and encounter specs (no 3D environment modeling from scratch required).
• Asset Sourcing & Pipeline Vetting: Identifying, testing, and proposing the specific commercial packs/plugins needed for the levels, and providing direct purchase links for project approval.
• Performance & Packaging: Maintaining clean version control and a stable 60 FPS floor on PC.
• In-Engine Capture & B-Roll: Capturing clean, high-resolution in-game screenshots and raw 60 FPS gameplay footage directly from stable builds for store pages and trailer assembly.
What I Own (Director, Producer & Project Owner):
• Level Direction & Design Specs: Complete mission briefs, encounter matrices, narrative pacing, and detailed 2D visual layout references (top-down blueprint/Google Maps style layouts) for seamless level assembly.
• Rigorous QA & Code Inspection: Testing milestone builds, stress-testing enemy perception, combat decision logic, and repository verification to ensure build stability.
• Audio & Music Production: Complete original ambient/combat soundtrack composition and custom/AI-assisted voiceover production pipelines.
• Branding & Localization: Game visual identity/logos and complete multi-language localization management (providing clean string files ready for engine import).
• Publishing & Marketing: Store backend configurations (Steam/Epic), Steam Next Fest campaign execution, wishlist marketing, store copywriting, community building, and launch staging.
How to Apply
To filter out automated spam and low-effort responses, your first message must include the keyword “TACTICALBREACH”.
Please reach out directly on Discord: DADG58
(Or leave a reply below with your Discord tag)
When reaching out, please include:
- Direct links to your strongest UE5 C++ work (GitHub repository, playable build/demo, or unedited editor walkthrough demonstrating AI or weapon systems you personally built).
- Mention if you/your partner have 3D character modeling capability for the $500 hero bounty.
- Confirmation that you understand this is a Pure Rev-Share partnership (50% Steam + 50% MegaGrant if awarded) with zero out-of-pocket developer milestone fees.