Hi!
I’m currently just learning C++ in UE5 (Couldn’t find the right place to ask the question.
I’m trying to attach my camera to the headsocket of my mesh, but whenever I build and check the blueprint, the socket field is greyed out and camera is still in the same place.
Any suggestions?
as you can see direction of your head socket its directly matching with your camera position. You can rotate camera socket with respect to character. X axis of socket should show characters face direction, then canera will be truly attached.