Blueprint assets are more complicated to create than normal assets so you’ll have to do some prety manual steps by going trough FAssetRegistryModule, FKismetEditorUtilities & IKismetCompilerInterface.
Blueprint assets are more complicated to create than normal assets so you’ll have to do some prety manual steps by going trough FAssetRegistryModule, FKismetEditorUtilities & IKismetCompilerInterface.