Hello since UE5 Build Reflection Capture do wrong captures when using DX12 in editor.
Direct X 11
Direct X 12
As you can see it a way too bright with DX12.
It seems that the rendering of pre-calculated shadows is completely ignored during capture.
Direct X 11
Direct X 12
So for have a correct render I need switch to DX11, Build Reflection Capture and switch again to DX12. Do you have any idea where this problem could come from?
Thank you.