UE5 - Build Reflection Capture is wrong when using DX12

Hello since UE5 Build Reflection Capture do wrong captures when using DX12 in editor.

Direct X 11

Direct X 12

As you can see it a way too bright with DX12.
It seems that the rendering of pre-calculated shadows is completely ignored during capture.

Direct X 11
DX11_ReflectionCloseUp

Direct X 12
DX12_ReflectionCloseUp

So for have a correct render I need switch to DX11, Build Reflection Capture and switch again to DX12. Do you have any idea where this problem could come from?

Thank you.

Hello,
After some tests build reflection capture work only using in DX12 When Shadow Map Method is set on Virtual.

DefaultEngine.ini

[/Script/Engine.RendererSettings]
r.shadow.virtual.enable = 1

I hope this issue will be fixed in a next version

Submit a bug report

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