Hello everyone, I’m working on UE5, and I’m faced with the bug that the bounding box is not updated based on the mesh scale. Is there any way to update the box or do anything about it?
Definitely a bug, I have good news and bad news:
Good news is I tested it in my ue5-main build and it looks like it’s fixed.
Bad news is you’ll probably have to wait until 5.1 if you can’t build the engine from source.
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Well… thanks for the information! I’m using the regular version of the engine, so I’ll wait for the bugfix.