UE5 black screen on Oculus Quest 2 android

Hello everyone, I just packaged a default level and launched it on Oculus Quest 2 and it show all black, nothing just happen. But I found a problem, the game can run normally if I clear the array of Package for Oculus Mobile devices but it will not display in full-screen, here is the screenshot:
https://i.imgur.com/1zTt2GH.jpg
Pls help me.

Here is some extra infomations:
Engine + plugins:
Unreal Engine 5.0.0
Plugin: Oculus VR, Open XR is enabled
Android API 31, NDK v21.1.6352462

Settings:
Android minimum SDK: 23, target SDK: 25
Support vulkan disabled
Mobile HDR enabled (tested with mobile HDR disabled but still the same)

1 Like

any one pls?

I was having the same problem recently. I had to turn off HDR and then it worked. Now I am working to optimize my project since it’s not using HDR.

I am seeing weird banding artifacts when not in HDR mode, and only one eye renders in HDR mode.

you can run it successfully in UE 5.0 ?

I just figured out, enable Start in VR and now it works.
Project settings > Description > Start in VR

2 Likes

Anyone else run into this? Mine is still solid black in UE5.
Mobile HDR off
Vulkan off
Start in VR is on
Launch to Quest works fine in 4.27
DOES NOT work on ANY project (including VR template) in 5.01

Same problem for me, the only way I can get it working is by enabling Vulkan

yes I have same problem

did anyone figure this out?
I also have the problem that my quest 2 only renders one eye when mobileHDR is enabled. Turning it off does get rid of this problem, but i really need HDR on!

Here´s my Project Settings:

Support Vulkan - TRUE
Detect Vulkan Device Supprt - TRUE
Optimize project settings for - Mobile / Maximum Quality
Maximum Number of CSM cascades to render - 1
MSAA Sample Count - 2xMSAA or 4xMSAA
Shared Material Shader Code - TRUE
Shared Material Native libraries - TRUE
ASTC Compression Quality vs Size - 2 or 3 → maybe 4
Max Movable Spotlights / Point Lights - 1 to 4
Package Game Date inside .apk - TRUE
Build Method - Shipping
Mobile HDR - TRUE
Mobile Multi View - FALSE

should not be marked as solved. started vrtemplate no changes via usb cable on Mac. building is successful starting takes forever → black screen

There are a lot of reasons why it could be a black screen. I would recommend testing it on default VRTemplate settings and checking that you:

  1. use android SDK version v29 (also, you should install it in android studio)
  2. support vulkan enabled
  3. Remove Oculus signature files from distribution APK checked
  4. support arm64 enabled

Mobile HDR on Quest is not supported

I had the same problem but found that it was some textures from the Oculus plugin that did not get into the build. From the log file:

Failed to find /OculusVR/Materials/PokeAHoleMaterial

Add: /OculusVR/Materials in Additional Asset Directories to Cook

Se also the post where I found the remedy