Hello everyone, I just packaged a default level and launched it on Oculus Quest 2 and it show all black, nothing just happen. But I found a problem, the game can run normally if I clear the array of Package for Oculus Mobile devices but it will not display in full-screen, here is the screenshot: https://i.imgur.com/1zTt2GH.jpg
Pls help me.
Here is some extra infomations:
Engine + plugins:
Unreal Engine 5.0.0
Plugin: Oculus VR, Open XR is enabled
Android API 31, NDK v21.1.6352462
Settings:
Android minimum SDK: 23, target SDK: 25
Support vulkan disabled
Mobile HDR enabled (tested with mobile HDR disabled but still the same)
Anyone else run into this? Mine is still solid black in UE5.
Mobile HDR off
Vulkan off
Start in VR is on
Launch to Quest works fine in 4.27
DOES NOT work on ANY project (including VR template) in 5.01
did anyone figure this out?
I also have the problem that my quest 2 only renders one eye when mobileHDR is enabled. Turning it off does get rid of this problem, but i really need HDR on!
Here´s my Project Settings:
Support Vulkan - TRUE
Detect Vulkan Device Supprt - TRUE
Optimize project settings for - Mobile / Maximum Quality
Maximum Number of CSM cascades to render - 1
MSAA Sample Count - 2xMSAA or 4xMSAA
Shared Material Shader Code - TRUE
Shared Material Native libraries - TRUE
ASTC Compression Quality vs Size - 2 or 3 → maybe 4
Max Movable Spotlights / Point Lights - 1 to 4
Package Game Date inside .apk - TRUE
Build Method - Shipping
Mobile HDR - TRUE
Mobile Multi View - FALSE