Hi AR developers, I’ve been trying to implement collisions/trigger zones in AR (starting from the UE5 AR template). The goal is to detect whenever the user enters/exits specific zones to display/hide elements (Contextual information) . I’m adding Box collision components to my AR_Placeable objects , which has the usual overlap events. But the code never detect collisions. I have the following problems:
- The overlap events (enter/exit) are never triggered.
- Knowing that I wnat to track the player (ie the camera here I guess), what type of objects should I test, the player controller I presume but not sure here in AR (There is an AR Player controller) and should I add a collision geometry to it ? (I actually tried this as well but still nothing).
Thank you ,
G