I haven’t had a chance to update the sample project, but all you have to do is move the output going to the clear coat pin to the tangent pin and it will look like it should.
and the world looking darker than it should, and the spot light doesn’t work, what do i do to correct them…
I got the 5.5 sample working and tried coping the lighting settings found in sample level but
it just got darker now
spot or point lights dont work either
(post deleted by author)
Without seeing the project I can’t really tell you. When you transfer things over they will be darker than whatever project they were in before because the tonemapper is disabled, so you have to correct your colours to the actual values you want (and disable srgb in textures among other things)
If you’re having trouble with the project settings, just build it off of the sample.
Ah yes, my bad I will go through it thoroughly n find the differences, if I don’t iil make use use of the sample project.
Also may I get a updated sample project for 5.6
I’ll get to it eventually.
I’ve been digging around for a material based Anime Cel Shading style that handles multiple light sources and stumbled upon this. This is fantastic. I am starting a fresh new project so I’ll give this a go tonight and let you know if I find any odd issues with 5.6. Hopefully it’ll work smoothly.