[UE5] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)

5.8 Version released.

Thoughts on the new substrate toon shader that came out with 5.8?

I took a couple hours to look at it, and it doesnt allow actual shadow colour controls because the ramp is locked in and there’s no obvious way to change it dynamically, beyond that it’s not locked into linear colour space either making it a lot tougher to be colour accurate.

It’s nice to see Epic do something on this front, and it’s definitely a huge step up from a post process, but it doesn’t do what I need it to so I’m not using it.

Just to share our project using this hack (We change it a bit to get banding).
Character is too thin to see the effect, but you can see it on the rolling balls there.
Work perfectly! (Way better than a PostProcess for us).

Thanks a lot <3

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