[UE5] Anime/Toon/Cel Shading Model (WORKS WITH LAUNCHER ENGINE VERSIONS)

I remember implementing cel shading in Unity’s deferred renderer.
I did get it working, but we eventuality abandoned it. The limitations of having to cram everything into the gbuffer weren’t worth it.
I wonder if Unreal’s architecture differs enough to make this feasible for a wide range of projects.

Have you seen this thread?