UE5 - Android packaging always stuck at a certain package

Hey everyone, so I’ve tried to package both a project and the puzzle template (to test) but whenever the cooker reach a certain package (usually around 30) it spits this and remains like so forever.

UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 188 Packages Remain 40 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 189 Packages Remain 39 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cook Diagnostics: OpenFileHandles=231, VirtualMemory=783MiB
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 189 Packages Remain 39 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 189 Packages Remain 39 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 189 Packages Remain 39 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 189 Packages Remain 39 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cook Diagnostics: OpenFileHandles=231, VirtualMemory=783MiB
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cook Diagnostics: OpenFileHandles=231, VirtualMemory=783MiB
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cook Diagnostics: OpenFileHandles=231, VirtualMemory=783MiB
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cook Diagnostics: OpenFileHandles=231, VirtualMemory=783MiB
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Warning: Cooker has been blocked from saving the current packages for 120.000000 seconds.
UATHelper: Packaging (Android):   LogCook: Display: 38 packages in the savequeue:
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/PokeAHoleMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Plugins/Runtime/HairStrands/Content/Materials/HairMeshesDefaultMaterial.uasset
PackagingResults: Warning: Cooker has been blocked from saving the current packages for 120.000000 seconds.
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Plugins/Runtime/HairStrands/Content/Materials/HairCardsDefaultMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Plugins/Runtime/HairStrands/Content/Materials/HairDefaultMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Plugins/Runtime/HairStrands/Content/Materials/HairDebugMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Content/EngineDebugMaterials/M_SimpleUnlitTranslucent.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ../../../Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Android):   LogCook: Display:     ...
UATHelper: Packaging (Android):   LogCook: Display: 38 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
UATHelper: Packaging (Android):   LogCook: Display:     Material /Engine/EngineMaterials/BaseFlattenMaterial_VT.BaseFlattenMaterial_VT
UATHelper: Packaging (Android):   LogCook: Display:     Material /SpeedTreeImporter/SpeedTree9/SpeedTreeMaster.SpeedTreeMaster
UATHelper: Packaging (Android):   LogCook: Display:     Material /Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
UATHelper: Packaging (Android):   LogCook: Display:     Material /Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
UATHelper: Packaging (Android):   LogCook: Display:     Material /OculusVR/Materials/OculusMR_ChromaKey.OculusMR_ChromaKey
UATHelper: Packaging (Android):   LogCook: Display:     Material /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP.M_VolumeRenderSphereTracePP
UATHelper: Packaging (Android):   LogCook: Display:     Material /OculusVR/Materials/OculusMR_OpaqueColoredMaterial.OculusMR_OpaqueColoredMaterial
UATHelper: Packaging (Android):   LogCook: Display:     Material /SpeedTreeImporter/SpeedTree9/SpeedTreeBillboardMaster.SpeedTreeBillboardMaster
UATHelper: Packaging (Android):   LogCook: Display:     Material /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
UATHelper: Packaging (Android):   LogCook: Display:     Material /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
UATHelper: Packaging (Android):   LogCook: Display:     ...
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cook Diagnostics: OpenFileHandles=231, VirtualMemory=780MiB
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228
UATHelper: Packaging (Android):   LogCook: Display: Cooked packages 190 Packages Remain 38 Total 228

Thank you !

+1, but it’s Windows10 for me. Did you manage to fix it somehow?

1 Like

+1 also windows 10 for me. Did you solve it?

Well, actually I didn’t, it just finally moved, after like 1,5h of waiting…

1 Like

Same, I abandoned mobile development, packaging anything for mobile is a pain.

Looking at the task manager, what’s happening is that shaders are being compiled, but the output log isn’t giving that info.

Dare I necro-thread? I do. Sorry.

My question to you guys: do you think the age it takes (just took 1:45 for me, but thanks to your comment @czlowiek_kon I just left it running) is due to sucky hardware? I’m running a RTX 2060, which is lowest spec for Quest 2, really.

You guys have decent hardware? Do you think upgrading it could help? I’d be sincerely interested to find out :slight_smile:

Hi. I had the same issue with being stuck on packages being cooked. After some digging I managed to find this response from @Vosil:

I’ve responded to other threads already, so check extended response there, as I cannot post the same message in multiple places (:confused:):

Similar response to this one also placed here: Cooked Packages Remain 1 - MacOS UE 4.27.2 - #4 by Mars1990

Hope this works for you!

2 Likes

I’ve observed that happening with horizontal HLODS, we just have to wait until it’s done. Not is for Android packaging only.

mine has not even has one shadercompileworker running, not this problem, anyone else has clues on this matter?