Hello I am having issues to package the project unreal engine 5

i am having issues to package the project it always stuck on 130 packages

I have been trying to solve this problem for two days please help

UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=2287, VirtualMemory=3563MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_53 in PCD3D_SM5, Default, SM5 (DDC key hash: 145126A95CF19EC44E1C6AC6880840591FE34142), compiling.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=2287, VirtualMemory=3605MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_105 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FEDD540BB20A8C0FF5C7EF7032DBA5C490F704F), compiling.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=2287, VirtualMemory=3605MiB
UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_133 in PCD3D_SM5, Default, SM5 (DDC key hash: 0AA0B3F7227F1638CBB7B8018FEB8B9032BF85D7), compiling.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 2109 Packages Remain 130 Total 2239

Hi. I had the same issue with being stuck on packages being cooked. After some digging I managed to find this response from @Vosil:

I confirmed that only one ShaderCompileWorker is running. After disabling XGE Controller plugin, multiple workers were spawned and everything finished rather quickly.

I think the actual issue is on the Incredibuild side, as Vosil mentioned. It might be that without the license it allows to spawn only one worker. So either license it or just uninstall.

Hope this works for you!

“…but it seems to be related to the “XGE Controller” plugin…”
I disabled this plugin, but that not nothing change. Compilings never ends.