This doesn’t yield much performance gains, comparing to software occlusion culling.
So, RIP precomputed visibility too?! Wow, as if Epic tries hard to discourage VR devs from using UE5.x for standalone VR dev.
This doesn’t yield much performance gains, comparing to software occlusion culling.
So, RIP precomputed visibility too?! Wow, as if Epic tries hard to discourage VR devs from using UE5.x for standalone VR dev.