Dual Quaternion is a SUPERIOR skinning method in Maya as well. To say it’s just a Daz support is not true.
The result of a dual quaternions is AMAZING compared to linear.
This SHOULD BE SUPPORTED as SUPERIOR SKINNING MATH.
Dual Quaternion is a SUPERIOR skinning method in Maya as well. To say it’s just a Daz support is not true.
The result of a dual quaternions is AMAZING compared to linear.
This SHOULD BE SUPPORTED as SUPERIOR SKINNING MATH.