UE5 and DAZ3d characters

Wanted to share what I have done to fix the seams in the skin texture. To start with I merged verts in Blender to remove most of the seams. Notice in the image the unselected faces, This is where I had most of my issues. After merging these together, it fixed most of the seams.



However, the texture was still off more noticeable on the right shoulder than the left. I found that this is due to the texture and the placement of the verts in the UV mapping.

Moving the verts cleared this up.

Here is the final result in UE5.

Hope this helps others.

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