+Is that true that:
(1) an UE class is made by C++, and so it is indeed “a C++ class”?
(2) “an UE blueprint” is built on top of “an UE class”? Meaning an UE blueprint is NOT exactly equivalent to “an UE class” (or a C++ class if (1) is true) ?
(3) “an actor” is a case of “an UE class”, so “an UE blueprint” could be build on top of “an actor” too?
(4) not all blueprints can be dragged and placed into world
; And if an UE blueprint can be directly dragged and placed into world, then that blueprint is considered an actor?
+An actor is a case of a blueprint or a blueprint is a case of an actor?
A lot of nood questions. Please help.