Hi everyone,
Blueprint Actors in UE4-5 lack proper sorting functionality. I’ve struggled with this limitation for years (from UE4 to UE5.6) and still find it severely impacts workflow efficiency.
Current workarounds:
- Initial creation order determines sorting
- For existing objects, only Ctrl+X → Ctrl+V moves an Actor to the end
- This becomes extremely cumbersome when dealing with referenced Actors
Feature request:
Please implement drag-and-drop sorting support. This would greatly improve the workflow. Thank you!
Hi,各位大佬,UE4-5蓝图内Actor不支持排序,此问题我尝试习惯了好多年,从UE4开始到现在的UE5.6,我发现实在习惯不了,它很影响效率,我发现创建的顺序是排序的关键,对于已经创建的对象,只能通过Ctrl+X,Ctrl+V来将一个对象位置移动到最后,但是Actor有引用的时候,很难处理排序问题。
请考虑优化它,可以自由拖拽排序,非常感谢!
Hi there, when you mean sorting are you talking about the Outliner in the editor?
Thanks for clarifying. I’ll forward this to someone who can speak on this feature request.
Hi!
Improved ordering of components within Blueprints is something that’s been on our backlog for a long time now, and is definitely due another look as it’s a frustrating workflow issue. I’ve moved it on to our 5.7 task list to ensure we consider it, although I should be clear here that I can’t guarantee it will make the release. Many thanks for the nudge regarding the issue!
Regards,
Andy
Hi,I was actually referring to sorting inside Blueprints (BP). The editor’s Outliner is fine—even though it doesn’t support manual sorting, renaming items instantly updates their order. But inside Blueprints, it’s much harder. I hope Blueprints can support manual drag-and-drop sorting, similar to how it works in Sequences.
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You’re very welcome! I’m really looking forward to it too.