Summary
UE5.8 VR Preview Crash with Deferred Rendering (Regression from 5.7)
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- Open a VR project (new VR Template or existing project) in UE 5.8.
- Go to Project Settings → Engine → Rendering.
- Disable “Forward Shading” (use Deferred Rendering).
- Ensure “Instanced Stereo Rendering” is enabled.
- Click “VR Preview” button.
Expected Result
VR Preview should launch successfully with Deferred Rendering, as it did in UE 5.7.
Observed Result
Immediate crash with the following error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000090
Callstack:
UnrealEditor_Renderer x7
UnrealEditor_RenderCore x4
UnrealEditor_Core x4
kernel32
ntdll
Affects Versions
5.8
Platform(s)
OpenXR
Additional Notes
This is a regression: works fine in 5.7, crashes in 5.8.
Temporary workaround: Enable Forward Shading (which is also recommended for VR performance).
Additional info:
- VR SDK: OpenXR
- GPU: RTX 4070