这是编译过程
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RFTS Hard Compile Script
[0/4] Terminating potential file-locking processes…
Process cleanup done.
[1/4] Deep cleaning caches…
Removed: C:\RFTS\Intermediate
Skipped (not found): C:\RFTS\Binaries
Removed: C:\RFTS\Saved
Skipped (not found): C:\RFTS.vs
Deep clean completed.
[2/4] Regenerating Visual Studio solution (.sln)…
Using bundled DotNet SDK version: 10.0 win-x64
Running UnrealBuildTool: dotnet “…\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -projectfiles -project=“C:\RFTS\RFTS.uproject” -game -engine
Log file: C:\Users\Aa\AppData\Local\UnrealBuildTool\Log_GPF.txt
Generating VisualStudio project files:
Discovering modules, targets and source code for project…
Writing ‘C:\RFTS\Automation_RFTS.sln’…
Writing ‘C:\RFTS\Automation_RFTS.slnx’…
Writing automation project files took 0.12s
Adding projects for all targets…
Adding projects for all targets took 1.97s
Adding projects for all game projects took 0.00s
Adding projects for all modules took 0.05s
Compiling Rules Assemblies 100%
Creating Build Targets
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘GameplayAbilities’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘GameplayAbilities’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘Mover’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘Mover’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘ChaosMover’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘ChaosMover’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘NetworkPrediction’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘NetworkPrediction’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘EnhancedInput’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘EnhancedInput’.
Creating Build Targets 100%
Binding IntelliSense data…
Creating Build Targets took 0.49s
Binding IntelliSense data… 100%
Binding IntelliSense data took 0.69s
Writing project files…
Writing ‘C:\RFTS\RFTS.sln’…
Writing ‘C:\RFTS\RFTS.slnx’…
Writing project files… 100%
Writing solution file took 0.10s
Writing project files took 0.71s
Compiling Rules Assemblies
Generating QueryTargets data for editor…
Compiling Rules Assemblies 100%
Writing Query Target Info 100%
Generating QueryTargets data for editor took 0.02s
Result: Succeeded
Total execution time: 6.29 seconds
Trace written to file C:\Users\Aa\AppData\Local\UnrealBuildTool\Trace.uba with size 130.6kb
Solution generated successfully.
[3/4] Building project (Development Editor Win64)…
Target: RFTSEditor
Platform: Win64
Configuration: Development
Log file: C:\Users\Aa\AppData\Local\UnrealBuildTool\Log.txt
Determining max actions to execute in parallel (10 physical cores, 16 logical cores)
Executing up to 10 processes, one per physical core
Creating makefile for RFTSEditor (no existing makefile)
UbaServer - Listening on 0.0.0.0:1345
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘GameplayAbilities’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘GameplayAbilities’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘Mover’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘Mover’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘ChaosMover’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘ChaosMover’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘NetworkPrediction’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘NetworkPrediction’.
Warning: Plugin ‘RFTSGameCore’ does not list plugin ‘EnhancedInput’ as a dependency, but module ‘RFTSGameCore’ depends on module ‘EnhancedInput’.
UHT compiled-in object format Default
Building RFTSEditor…
===== Toolchain Information =====
Using ISPC compiler (C:\UE_Projects\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe)
Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit @ 20250404, LLVM 18.1.2)
Using Visual Studio 14.44.35227 toolchain (D:\VS\VC\Tools\MSVC\14.44.35207) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from ChaosMover unity file: ChaosCompositeMovementMode.cpp, ChaosLayeredMoveSource.cpp, ChaosMoveExecutorBase.cpp, ChaosMovementMode.cpp, ChaosMovementModeTransition.cpp, ChaosMoverConsoleVariables.cpp, ChaosMoverLog.cpp, ChaosMoverModule.cpp, ChaosMoverSimulation.cpp, ChaosMoverSimulationTypes.cpp, ChaosMoverSourceBase.cpp, ChaosMoverStateMachine.cpp, ChaosMoverAsyncCallback.cpp, ChaosMoverBackend.cpp, ChaosMoverSubsystem.cpp, NetworkChaosMoverData.cpp, ChaosCharacterInputs.cpp, ChaosCharacterMoverComponent.cpp, ChaosCharacterApplyVelocityEffect.cpp, ChaosCharacterWalkingExecutor.cpp, ChaosCharacterCompositeMovementMode.cpp, ChaosCharacterMovementMode.cpp, ChaosFallingMode.cpp, ChaosFlyingMode.cpp, ChaosSwimmingMode.cpp, ChaosWalkingMode.cpp, ChaosStanceModifier.cpp, ChaosCharacterCrouchCheck.cpp, ChaosCharacterFallingCheck.cpp, ChaosCharacterJumpCheck.cpp, ChaosCharacterLandingCheck.cpp, ChaosCharacterLaunchCheck.cpp, ChaosCharacterWaterCheck.cpp, ChaosEllipticalMovementPathPattern.cpp, ChaosPathedMovementControllerComponent.cpp, ChaosPathedMovementDebugDrawComponent.cpp, ChaosPathedMovementMode.cpp, ChaosPathedMovementPatternBase.cpp, ChaosPathedMovementTypes.cpp, ChaosPointMovementPathPattern.cpp, ChaosSplineMovementPathPattern.cpp, ChaosPathedMovementReachedEndTransition.cpp, ChaosGroundMovementUtils.cpp, ChaosMoverQueryUtils.cpp
[Adaptive Build] Excluded from RFTSGameCore unity file: RFTSCharacter.cpp, RFTSAbilitySystemComponent.cpp, RFTSAttributeSet.cpp
Using Unreal Build Accelerator local executor to run 62 action(s)
CPU 10 physical cores, 16 logical cores
Memory 31.75 GB physical, 16.07 GB/36.17 GB committed
UBA Storage capacity 40 GB
[1/62] Compile Resource [x64] Default.rc2
[2/62] Compile Resource [x64] Default.rc2
[3/62] Compile Resource [x64] Default.rc2
[4/62] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.ValExpApi.Cpp20.cpp
[5/62] Compile [x64] ChaosCharacterInputs.cpp
[6/62] Compile [x64] ChaosCharacterCompositeMovementMode.cpp
[7/62] Compile [x64] ChaosCharacterApplyVelocityEffect.cpp
[8/62] Compile [x64] ChaosCharacterFallingCheck.cpp
[9/62] Compile [x64] ChaosCharacterCrouchCheck.cpp
[10/62] Compile [x64] ChaosCharacterLandingCheck.cpp
[11/62] Compile [x64] ChaosCharacterLaunchCheck.cpp
[12/62] Compile [x64] ChaosCharacterJumpCheck.cpp
[13/62] Compile [x64] ChaosCharacterMovementMode.cpp
[14/62] Compile [x64] ChaosCompositeMovementMode.cpp
[15/62] Compile [x64] ChaosCharacterWaterCheck.cpp
[16/62] Compile [x64] ChaosCharacterWalkingExecutor.cpp
[17/62] Compile [x64] ChaosEllipticalMovementPathPattern.cpp
[18/62] Compile [x64] ChaosCharacterMoverComponent.cpp
[19/62] Compile [x64] ChaosLayeredMoveSource.cpp
[20/62] Compile [x64] ChaosGroundMovementUtils.cpp
[21/62] Compile [x64] ChaosMoveExecutorBase.cpp
[22/62] Compile [x64] ChaosFlyingMode.cpp
[23/62] Compile [x64] ChaosFallingMode.cpp
[24/62] Compile [x64] ChaosMoverConsoleVariables.cpp
[25/62] Compile [x64] ChaosMoverLog.cpp
[26/62] Compile [x64] ChaosMovementMode.cpp
[27/62] Compile [x64] ChaosMovementModeTransition.cpp
[28/62] Compile [x64] ChaosMoverModule.cpp
[29/62] Compile [x64] ChaosMoverAsyncCallback.cpp
[30/62] Compile [x64] ChaosMoverQueryUtils.cpp
[31/62] Compile [x64] ChaosMoverSourceBase.cpp
[32/62] Compile [x64] ChaosMoverBackend.cpp
[33/62] Compile [x64] ChaosMoverSimulationTypes.cpp
[34/62] Compile [x64] ChaosMoverStateMachine.cpp
[35/62] Compile [x64] ChaosPathedMovementDebugDrawComponent.cpp
[36/62] Compile [x64] ChaosPathedMovementMode.cpp
[37/62] Compile [x64] ChaosMoverSimulation.cpp
C:\RFTS\Plugins\ChaosMover\Source\ChaosMover\Private\ChaosMoverSimulation.cpp(524,41): warning C4996: ‘Chaos::Filter::FInstanceData::GetComponentId’: This API is internal to the engine. As such, there is no guarantee that it won’t change or be removed in future releases. Please use at your own risk.
uint32 ComponentID = InstanceData.GetComponentId();
^
[38/62] Compile [x64] ChaosPathedMovementPatternBase.cpp
[39/62] Compile [x64] ChaosPathedMovementTypes.cpp
[40/62] Compile [x64] ChaosPathedMovementReachedEndTransition.cpp
[41/62] Compile [x64] ChaosPathedMovementControllerComponent.cpp
[42/62] Compile [x64] ChaosMoverSubsystem.cpp
[43/62] Compile [x64] ChaosPointMovementPathPattern.cpp
[44/62] Compile [x64] ChaosSplineMovementPathPattern.cpp
[45/62] Compile [x64] ChaosSwimmingMode.cpp
[46/62] Compile [x64] Module.ChaosMover.cpp
[47/62] Compile [x64] ChaosWalkingMode.cpp
[48/62] Compile [x64] PerModuleInline.gen.cpp
[49/62] Compile [x64] Module.RFTSGameCore.cpp
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,16): error C2079: “URFTSAbilitySystemComponent"使用未定义的 class"RFTS_API”
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,44): error C2143: 语法错误: 缺少";“(在”:“的前面)
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,46): error C2059: 语法错误:“public”
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(11,1): error C2143: 语法错误: 缺少”;“(在”{“的前面)
{
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(11,1): error C2447: “{”: 缺少函数标题(是否是老式的形式表?)
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(44,3): error C2923: “TCppClassTypeTraits”: “URFTSAbilitySystemComponent” 不是参数 “CPPCLASS” 的有效 模板 类型参数
TCppClassTypeTraits::IsAbstract,
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,16): note: 参见"URFTSAbilitySystemComponent"的声明
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(44,53): error C2955: “TCppClassTypeTraits”: 使用 类 模板 需要 模板 参数列表
TCppClassTypeTraits::IsAbstract,
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h(3745,8): note: 参见"TCppClassTypeTraits “的声明
struct TCppClassTypeTraits : public FCppClassTypeTraitsBase
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(44,53): error C2397: 从"TCppClassTypeTraits::“转换到"bool"需要收缩转换
TCppClassTypeTraits::IsAbstract,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(44,53): error C4800: 从"TCppClassTypeTraits::“到 bool 的隐式转换。信息可能丢失
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(44,53): note: 请考虑使用显式强制转换或比较 0 来避免此警告
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h(3748,2): note: 参见"TCppClassTypeTraits::“的声明
{
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(44,53): warning C4305: “初始化”: 从"TCppClassTypeTraits::“到"bool"截断
TCppClassTypeTraits::IsAbstract,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(73,18): error C2061: 语法错误: 标识符"URFTSAbilitySystemComponent”
using TClass = URFTSAbilitySystemComponent;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(77,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticPackage(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(77,13): error C3861: “StaticPackage”: 找不到标识符
TClass::StaticPackage(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(81,16): error C2065: “TClass”: 未声明的标识符
DataSizeOf(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(81,5): error C2672: “DataSizeOf”: 未找到匹配的重载函数
DataSizeOf(),
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Core\Public\Templates\AlignmentTemplates.h(84,23): note: 可能是"size_t DataSizeOf(void)”
consteval std::size_t DataSizeOf()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(81,16): note: “DataSizeOf”:“T"的 模板 参数无效,应为类型
DataSizeOf(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(82,13): error C2061: 语法错误: 标识符"TClass”
alignof(TClass),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(83,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticClassFlags,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(84,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticClassCastFlags(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(85,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticConfigName(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(86,55): error C2065: “TClass”: 未声明的标识符
(UClass::ClassConstructorType)InternalConstructor,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(87,77): error C2065: “TClass”: 未声明的标识符
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(88,5): error C2653: “TClass”: 不是类或命名空间名称
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(89,6): error C2653: “TClass”: 不是类或命名空间名称
&TClass::Super::StaticClass,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(90,6): error C2653: “TClass”: 不是类或命名空间名称
&TClass::WithinClass::StaticClass
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(102,1): error C2027: 使用了未定义类型"URFTSAbilitySystemComponent”
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URFTSAbilitySystemComponent);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.generated.h(53,7): note: 参见"URFTSAbilitySystemComponent"的声明
class URFTSAbilitySystemComponent;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(102,1): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URFTSAbilitySystemComponent);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(102,1): error C2550: “{ctor}”: 构造函数初始值设定项列表只能在构造函数定义中使用
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(102,1): error C4508: “{ctor}”: 函数应返回一个值;假定"void"返回类型
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(103,31): error C2027: 使用了未定义类型"URFTSAbilitySystemComponent”
URFTSAbilitySystemComponent::~URFTSAbilitySystemComponent() {}
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.generated.h(53,7): note: 参见"URFTSAbilitySystemComponent"的声明
class URFTSAbilitySystemComponent;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(103,31): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
URFTSAbilitySystemComponent::~URFTSAbilitySystemComponent() {}
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.gen.cpp(103,62): error C4508: “{dtor}”: 函数应返回一个值;假定"void"返回类型
URFTSAbilitySystemComponent::~URFTSAbilitySystemComponent() {}
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,16): error C2079: “URFTSAttributeSet"使用 未定义的 class"RFTS_API”
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,34): error C2143: 语法错误: 缺少”;”(在": “的前面)
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,36): error C2059: 语法错误:“public”
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(12,1): error C2143: 语法错误: 缺少”;“(在”{“的前面)
{
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(12,1): error C2447: “{”: 缺少函数标题(是否是 老式的形式表?)
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(73,1): error C2027: 使用了未定义类型"URFTSAttributeSet”
DEFINE_FUNCTION(URFTSAttributeSet::execOnRep_Fuel)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(78,2): error C2065: “ThisClass”: 未声明的标识符
P_THIS->OnRep_Fuel(Z_Param_Out_OldFuel);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(78,2): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(129,1): error C2027: 使用了未定义类型"URFTSAttributeSet"
DEFINE_FUNCTION(URFTSAttributeSet::execOnRep_Health)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(134,2): error C2065: “ThisClass”: 未声明的标识符
P_THIS->OnRep_Health(Z_Param_Out_OldHealth);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(134,2): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(185,1): error C2027: 使用了未定义类型"URFTSAttributeSet"
DEFINE_FUNCTION(URFTSAttributeSet::execOnRep_MaxHealth)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(190,2): error C2065: “ThisClass”: 未声明的标识符
P_THIS->OnRep_MaxHealth(Z_Param_Out_OldMaxHealth);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(190,2): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(241,1): error C2027: 使用了未定义类型"URFTSAttributeSet"
DEFINE_FUNCTION(URFTSAttributeSet::execOnRep_Shield)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(246,2): error C2065: “ThisClass”: 未声明的标识符
P_THIS->OnRep_Shield(Z_Param_Out_OldShield);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(246,2): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(297,1): error C2027: 使用了未定义类型"URFTSAttributeSet"
DEFINE_FUNCTION(URFTSAttributeSet::execOnRep_Stamina)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(302,2): error C2065: “ThisClass”: 未声明的标识符
P_THIS->OnRep_Stamina(Z_Param_Out_OldStamina);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(302,2): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(350,72): error C2027: 使用了未定义类型"URFTSAttributeSet"
{ .NameUTF8 = UTF8TEXT(“OnRep_Fuel”), .Pointer = &URFTSAttributeSet::execOnRep_Fuel },
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(351,74): error C2027: 使用了未定义类型"URFTSAttributeSet"
{ .NameUTF8 = UTF8TEXT(“OnRep_Health”), .Pointer = &URFTSAttributeSet::execOnRep_Health },
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(352,77): error C2027: 使用了未定义类型"URFTSAttributeSet"
{ .NameUTF8 = UTF8TEXT(“OnRep_MaxHealth”), .Pointer = &URFTSAttributeSet::execOnRep_MaxHealth },
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(353,74): error C2027: 使用了未定义类型"URFTSAttributeSet"
{ .NameUTF8 = UTF8TEXT(“OnRep_Shield”), .Pointer = &URFTSAttributeSet::execOnRep_Shield },
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(354,75): error C2027: 使用了未定义类型"URFTSAttributeSet"
{ .NameUTF8 = UTF8TEXT(“OnRep_Stamina”), .Pointer = &URFTSAttributeSet::execOnRep_Stamina },
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(366,3): error C2923: “TCppClassTypeTraits”: “URFTSAttributeSet” 不是参数 “CPPCLASS” 的有效 模板 类型参数
TCppClassTypeTraits::IsAbstract,
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,16): note: 参见"URFTSAttributeSet"的声明
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(366,43): error C2955: “TCppClassTypeTraits”: 使用 类 模板 需要 模板 参数列表
TCppClassTypeTraits::IsAbstract,
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h(3745,8): note: 参见"TCppClassTypeTraits “的声明
struct TCppClassTypeTraits : public FCppClassTypeTraitsBase
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(366,43): error C2397: 从"TCppClassTypeTraits::“转换到"bool"需要收缩转换
TCppClassTypeTraits::IsAbstract,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(366,43): error C4800: 从"TCppClassTypeTraits::“到 bool 的隐式转换。信息可能丢失
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(366,43): note: 请考虑使用显式强制转换或比较 0 来避免此警告
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h(3748,2): note: 参见"TCppClassTypeTraits::“的声明
{
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(366,43): warning C4305: “初始化”: 从"TCppClassTypeTraits::“到"bool"截断
TCppClassTypeTraits::IsAbstract,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(372,209): error C2615: “offsetof” 不能应用于非类类型 “”
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Health = { “Health”, “OnRep_Health”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Health), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Health_MetaData), NewProp_Health_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(372,61): error C2737: “NewProp_Health”: 必须初始化 const 对象
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Health = { “Health”, “OnRep_Health”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Health), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Health_MetaData), NewProp_Health_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(373,218): error C2615: “offsetof” 不能应用于非类类型 “”
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_MaxHealth = { “MaxHealth”, “OnRep_MaxHealth”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, MaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(373,61): error C2737: “NewProp_MaxHealth”: 必须初始化 const 对象
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_MaxHealth = { “MaxHealth”, “OnRep_MaxHealth”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, MaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(374,209): error C2615: “offsetof” 不能应用于非类类型 “”
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Shield = { “Shield”, “OnRep_Shield”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Shield), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Shield_MetaData), NewProp_Shield_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(374,61): error C2737: “NewProp_Shield”: 必须初始化 const 对象
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Shield = { “Shield”, “OnRep_Shield”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Shield), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Shield_MetaData), NewProp_Shield_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(375,203): error C2615: “offsetof” 不能应用于非类类型 “”
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Fuel = { “Fuel”, “OnRep_Fuel”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Fuel), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Fuel_MetaData), NewProp_Fuel_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(375,61): error C2737: “NewProp_Fuel”: 必须初始化 const 对象
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Fuel = { “Fuel”, “OnRep_Fuel”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Fuel), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Fuel_MetaData), NewProp_Fuel_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(376,212): error C2615: “offsetof” 不能应用于非类类型 “”
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Stamina = { “Stamina”, “OnRep_Stamina”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Stamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Stamina_MetaData), NewProp_Stamina_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(376,61): error C2737: “NewProp_Stamina”: 必须初始化 const 对象
const UECodeGen_Private::FStructPropertyParams UHT_STATICS::NewProp_Stamina = { “Stamina”, “OnRep_Stamina”, (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, nullptr, nullptr, 1, STRUCT_OFFSET(URFTSAttributeSet, Stamina), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Stamina_MetaData), NewProp_Stamina_MetaData) }; // c9038eaacbc0b160595ddb21ed350dba40a38af0
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(408,37): error C2027: 使用了未定义类型"URFTSAttributeSet”
UClass* Class = URFTSAttributeSet::StaticClass();
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(408,37): error C2672: “StaticClass”: 未找到匹配的重载函数
UClass* Class = URFTSAttributeSet::StaticClass();
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(408,37): note: “UClass StaticClass(void)": 无法推导"ClassType"的 模板 参数
UClass Class = URFTSAttributeSet::StaticClass();
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(416,18): error C2061: 语法错误: 标识符"URFTSAttributeSet”
using TClass = URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(420,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticPackage(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(420,13): error C3861: “StaticPackage”: 找不到标识符
TClass::StaticPackage(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(424,16): error C2065: “TClass”: 未声明的标识符
DataSizeOf(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(424,5): error C2672: “DataSizeOf”: 未找到匹配的重载函数
DataSizeOf(),
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Core\Public\Templates\AlignmentTemplates.h(84,23): note: 可能是"size_t DataSizeOf(void)”
consteval std::size_t DataSizeOf()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(424,16): note: “DataSizeOf”:“T"的 模板 参数无效,应为类型
DataSizeOf(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(425,13): error C2061: 语法错误: 标识符"TClass”
alignof(TClass),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(426,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticClassFlags,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(427,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticClassCastFlags(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(428,5): error C2653: “TClass”: 不是类或命名空间名称
TClass::StaticConfigName(),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(429,55): error C2065: “TClass”: 未声明的标识符
(UClass::ClassConstructorType)InternalConstructor,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(430,77): error C2065: “TClass”: 未声明的标识符
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(431,5): error C2653: “TClass”: 不是类或命名空间名称
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(432,6): error C2653: “TClass”: 不是类或命名空间名称
&TClass::Super::StaticClass,
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(433,6): error C2653: “TClass”: 不是类或命名空间名称
&TClass::WithinClass::StaticClass
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(445,25): error C2027: 使用了未定义类型"URFTSAttributeSet”
void URFTSAttributeSet::ValidateGeneratedRepEnums(const TArray& ClassReps) const
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(445,25): error C2270: “ValidateGeneratedRepEnums”: 非成员函数上不允许修饰符
void URFTSAttributeSet::ValidateGeneratedRepEnums(const TArray& ClassReps) const
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(453,38): error C2653: “ENetFields_Private”: 不是类或命名空间名称
&& Name_Health == ClassReps[(int32)ENetFields_Private::Health].Property->GetFName()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(453,58): error C2065: “Health”: 未声明的标识符
&& Name_Health == ClassReps[(int32)ENetFields_Private::Health].Property->GetFName()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(454,41): error C2653: “ENetFields_Private”: 不是类或命名空间名称
&& Name_MaxHealth == ClassReps[(int32)ENetFields_Private::MaxHealth].Property->GetFName()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(454,61): error C2065: “MaxHealth”: 未声明的标识符
&& Name_MaxHealth == ClassReps[(int32)ENetFields_Private::MaxHealth].Property->GetFName()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.gen.cpp(454,61): fatal error C1003: 错误计数超过 100;正在停止编译
[50/62] Compile [x64] RFTS.cpp
[51/62] Link [x64] UnrealEditor-RFTS.lib
正在创建库 C:/RFTS/Intermediate/Build/Win64/x64/UnrealEditor/Development/RFTS/UnrealEditor-RFTS.lib 和对象 C:/RFTS/Intermediate/Build/Win64/x64/UnrealEditor/Development/RFTS/UnrealEditor-RFTS.exp
[52/62] Compile [x64] RFTSCharacter.cpp
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Characters\RFTSCharacter.h(14,16): error C2079: “ARFTSCharacter"使用 未定义的 class"RFTS_API”
class RFTS_API ARFTSCharacter : public ACharacter, public IAbilitySystemInterface
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Characters\RFTSCharacter.h(14,31): error C2143: 语法错误: 缺少”;”(在 “:“的前面)
class RFTS_API ARFTSCharacter : public ACharacter, public IAbilitySystemInterface
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Characters\RFTSCharacter.h(14,33): error C2059: 语法错误:“public”
class RFTS_API ARFTSCharacter : public ACharacter, public IAbilitySystemInterface
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Characters\RFTSCharacter.h(15,1): error C2143: 语法错误: 缺少”;”(在"{“的前面)
{
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Characters\RFTSCharacter.h(15,1): error C2447: “{”: 缺少函数标题(是否是老式的形式表?)
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Characters\RFTSCharacter.cpp(4,1): fatal error C1083: 无法打开包括文件: “RFTSAbilitySystemComponent.h”: No such file or directory
include “RFTSAbilitySystemComponent.h” // ASC ͷ
^
[53/62] Compile [x64] RFTSAbilitySystemComponent.cpp
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,16): error C2079: “URFTSAbilitySystemComponent"使用未定义的 class"RFTS_API”
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,44): error C2143: 语法错误: 缺少”;“(在”:“的前面)
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(10,46): error C2059: 语法错误:“public”
class RFTS_API URFTSAbilitySystemComponent : public UAbilitySystemComponent
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(11,1): error C2143: 语法错误: 缺少”;“(在”{“的前面)
{
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.h(11,1): error C2447: “{”: 缺少函数标题(是否是老式的形式表?)
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.cpp(5,30): error C2027: 使用了未定义类 型"URFTSAbilitySystemComponent”
URFTSAbilitySystemComponent::URFTSAbilitySystemComponent()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAbilitySystemComponent.generated.h(53,7): note: 参见"URFTSAbilitySystemComponent"的声明
class URFTSAbilitySystemComponent;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.cpp(5,30): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
URFTSAbilitySystemComponent::URFTSAbilitySystemComponent()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAbilitySystemComponent.cpp(7,1): error C4508: “{ctor}”: 函数应返回一个值;假定"void"返回类型
}
^
[54/62] Compile [x64] RFTSAttributeSet.cpp
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,16): error C2079: “URFTSAttributeSet"使用 未定义的 class"RFTS_API”
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,34): error C2143: 语法错误: 缺少";“(在”: “的前面)
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(11,36): error C2059: 语法错误:“public”
class RFTS_API URFTSAttributeSet : public UAttributeSet
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(12,1): error C2143: 语法错误: 缺少”;“(在”{“的前面)
{
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.h(12,1): error C2447: “{”: 缺少函数标题(是否是 老式的形式表?)
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(6,20): error C2027: 使用了未定义类型"URFTSAttributeSet”
URFTSAttributeSet::URFTSAttributeSet()
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(6,20): error C4430: 缺少类型说明符 - 假定为 int。注意: C++ 不支持默认 int
URFTSAttributeSet::URFTSAttributeSet()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(8,5): error C2065: “Health”: 未声明的标识符
Health.SetBaseValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(9,5): error C2065: “Health”: 未声明的标识符
Health.SetCurrentValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(11,5): error C2065: “MaxHealth”: 未声明的标识符
MaxHealth.SetBaseValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(12,5): error C2065: “MaxHealth”: 未声明的标识符
MaxHealth.SetCurrentValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(14,5): error C2065: “Shield”: 未声明的标识 符
Shield.SetBaseValue(50.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(15,5): error C2065: “Shield”: 未声明的标识 符
Shield.SetCurrentValue(50.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(17,5): error C2065: “Fuel”: 未声明的标识符
Fuel.SetBaseValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(18,5): error C2065: “Fuel”: 未声明的标识符
Fuel.SetCurrentValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(20,5): error C2065: “Stamina”: 未声明的标识符
Stamina.SetBaseValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(21,5): error C2065: “Stamina”: 未声明的标识符
Stamina.SetCurrentValue(100.0f);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(22,1): error C4508: “{ctor}”: 函数应返回一 个值;假定"void"返回类型
}
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(24,25): error C2027: 使用了未定义类型"URFTSAttributeSet"
void URFTSAttributeSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(24,25): error C2270: “GetLifetimeReplicatedProps”: 非成员函数上不允许修饰符
void URFTSAttributeSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): error C2065: “ThisClass”: 未声明的标识符
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Health, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): error C2672: “ValidateReplicatedClassInheritance”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(213,16): note: 可能是"bool ValidateReplicatedClassInheritance(void)"
constexpr bool ValidateReplicatedClassInheritance()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): note: “ValidateReplicatedClassInheritance”:“BaseClass"的 模板 参数无效,应为类型
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Health, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): error C2672: “StaticClass”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Health, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): error C2027: 使用了未定义类型"URFTSAttributeSet”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): error C2661: “RegisterReplicatedLifetimeProperty”: 没有重载函数接受 2 个参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Health, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(26,5): note: 尝试匹配参数列表"(FProperty *, TArray<FLifetimeProperty,FDefaultAllocator>)“时
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): error C2065: “ThisClass”: 未声明的标识符
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, MaxHealth, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): error C2672: “ValidateReplicatedClassInheritance”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(213,16): note: 可能是"bool ValidateReplicatedClassInheritance(void)”
constexpr bool ValidateReplicatedClassInheritance()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): note: “ValidateReplicatedClassInheritance”:“BaseClass"的 模板 参数无效,应为类型
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, MaxHealth, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): error C2672: “StaticClass”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, MaxHealth, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): error C2027: 使用了未定义类型"URFTSAttributeSet”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): error C2661: “RegisterReplicatedLifetimeProperty”: 没有重载函数接受 2 个参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, MaxHealth, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(27,5): note: 尝试匹配参数列表"(FProperty *, TArray<FLifetimeProperty,FDefaultAllocator>)“时
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): error C2065: “ThisClass”: 未声明的标识符
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Shield, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): error C2672: “ValidateReplicatedClassInheritance”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(213,16): note: 可能是"bool ValidateReplicatedClassInheritance(void)”
constexpr bool ValidateReplicatedClassInheritance()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): note: “ValidateReplicatedClassInheritance”:“BaseClass"的 模板 参数无效,应为类型
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Shield, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): error C2672: “StaticClass”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Shield, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): error C2027: 使用了未定义类型"URFTSAttributeSet”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): error C2661: “RegisterReplicatedLifetimeProperty”: 没有重载函数接受 2 个参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Shield, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(28,5): note: 尝试匹配参数列表"(FProperty *, TArray<FLifetimeProperty,FDefaultAllocator>)“时
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): error C2065: “ThisClass”: 未声明的标识符
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Fuel, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): error C2672: “ValidateReplicatedClassInheritance”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(213,16): note: 可能是"bool ValidateReplicatedClassInheritance(void)”
constexpr bool ValidateReplicatedClassInheritance()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): note: “ValidateReplicatedClassInheritance”:“BaseClass"的 模板 参数无效,应为类型
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Fuel, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): error C2672: “StaticClass”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Fuel, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): error C2027: 使用了未定义类型"URFTSAttributeSet”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): error C2661: “RegisterReplicatedLifetimeProperty”: 没有重载函数接受 2 个参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Fuel, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(29,5): note: 尝试匹配参数列表"(FProperty *, TArray<FLifetimeProperty,FDefaultAllocator>)“时
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): error C2065: “ThisClass”: 未声明的标识符
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Stamina, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): error C2672: “ValidateReplicatedClassInheritance”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h(213,16): note: 可能是"bool ValidateReplicatedClassInheritance(void)”
constexpr bool ValidateReplicatedClassInheritance()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): note: “ValidateReplicatedClassInheritance”:“BaseClass"的 模板 参数无效,应为类型
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Stamina, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): error C2672: “StaticClass”: 未找到匹配的重载函数
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Stamina, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): error C2027: 使用了未定义类型"URFTSAttributeSet”
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): error C2661: “RegisterReplicatedLifetimeProperty”: 没有重载函数接受 2 个参数
DOREPLIFETIME_CONDITION_NOTIFY(URFTSAttributeSet, Stamina, COND_None, REPNOTIFY_Always);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(30,5): note: 尝试匹配参数列表"(FProperty *, TArray<FLifetimeProperty,FDefaultAllocator>)“时
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(33,25): error C2027: 使用了未定义类型"URFTSAttributeSet”
void URFTSAttributeSet::OnRep_Health(const FGameplayAttributeData& OldHealth)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(35,5): error C2027: 使用了未定义类型"URFTSAttributeSet"
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Health, OldHealth);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(35,5): error C2672: “StaticClass”: 未找到匹配的重载函数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Health, OldHealth);
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(35,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Health, OldHealth);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(35,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(35,5): error C3861: “GetOwningAbilitySystemComponentChecked”: 找不到标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(35,5): error C2065: “Health”: 未声明的标识 符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(38,25): error C2027: 使用了未定义类型"URFTSAttributeSet"
void URFTSAttributeSet::OnRep_MaxHealth(const FGameplayAttributeData& OldMaxHealth)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(40,5): error C2027: 使用了未定义类型"URFTSAttributeSet"
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, MaxHealth, OldMaxHealth);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(40,5): error C2672: “StaticClass”: 未找到匹配的重载函数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, MaxHealth, OldMaxHealth);
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(40,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, MaxHealth, OldMaxHealth);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(40,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(40,5): error C3861: “GetOwningAbilitySystemComponentChecked”: 找不到标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(40,5): error C2065: “MaxHealth”: 未声明的标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(43,25): error C2027: 使用了未定义类型"URFTSAttributeSet"
void URFTSAttributeSet::OnRep_Shield(const FGameplayAttributeData& OldShield)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(45,5): error C2027: 使用了未定义类型"URFTSAttributeSet"
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Shield, OldShield);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(45,5): error C2672: “StaticClass”: 未找到匹配的重载函数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Shield, OldShield);
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(45,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Shield, OldShield);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(45,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(45,5): error C3861: “GetOwningAbilitySystemComponentChecked”: 找不到标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(45,5): error C2065: “Shield”: 未声明的标识 符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(48,25): error C2027: 使用了未定义类型"URFTSAttributeSet"
void URFTSAttributeSet::OnRep_Fuel(const FGameplayAttributeData& OldFuel)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(50,5): error C2027: 使用了未定义类型"URFTSAttributeSet"
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Fuel, OldFuel);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(50,5): error C2672: “StaticClass”: 未找到匹配的重载函数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Fuel, OldFuel);
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(50,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Fuel, OldFuel);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(50,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(50,5): error C3861: “GetOwningAbilitySystemComponentChecked”: 找不到标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(50,5): error C2065: “Fuel”: 未声明的标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(53,25): error C2027: 使用了未定义类型"URFTSAttributeSet"
void URFTSAttributeSet::OnRep_Stamina(const FGameplayAttributeData& OldStamina)
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(55,5): error C2027: 使用了未定义类型"URFTSAttributeSet"
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Stamina, OldStamina);
^
C:\RFTS\Plugins\RFTSGameCore\Intermediate\Build\Win64\UnrealEditor\Inc\RFTSGameCore\UHT\RFTSAttributeSet.generated.h(78,7): note: 参见"URFTSAttributeSet"的声明
class URFTSAttributeSet;
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(55,5): error C2672: “StaticClass”: 未找到匹配的重载函数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Stamina, OldStamina);
^
C:\UE_Projects\UE_5.8\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(14,45): note: 可能是"UClass StaticClass(void)"
template inline UClass StaticClass()
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(55,5): note: “UClass *StaticClass(void)”: 无法推导"ClassType"的 模板 参数
GAMEPLAYATTRIBUTE_REPNOTIFY(URFTSAttributeSet, Stamina, OldStamina);
^
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(55,5): error C2059: 语法错误:“)”
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(55,5): error C3861: “GetOwningAbilitySystemComponentChecked”: 找不到标识符
C:\RFTS\Plugins\RFTSGameCore\Source\RFTSGameCore\Core\RFTSAttributeSet.cpp(55,5): error C2065: “Stamina”: 未声明的标识符
[55/62] Compile [x64] ChaosStanceModifier.cpp
[56/62] Compile [x64] NetworkChaosMoverData.cpp
[57/62] Link [x64] UnrealEditor-ChaosMover.lib
正在创建库 C:/RFTS/Plugins/ChaosMover/Intermediate/Build/Win64/x64/UnrealEditor/Development/ChaosMover/UnrealEditor-ChaosMover.lib 和对象 C:/RFTS/Plugins/ChaosMover/Intermediate/Build/Win64/x64/UnrealEditor/Development/ChaosMover/UnrealEditor-ChaosMover.exp
[58/62] Link [x64] UnrealEditor-RFTS.dll
[59/62] Link [x64] UnrealEditor-ChaosMover.dll
Total time in Unreal Build Accelerator local executor: 92.26 seconds
Result: Failed (OtherCompilationError)
Total execution time: 96.11 seconds
Trace written to file C:\Users\Aa\AppData\Local\UnrealBuildTool\Trace.uba with size 47.4kb
[ERROR] Build failed! Exit code: 6
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