[UE5.8][nDisplay] Stereo offset rendering issue in combination with TAA and TSR

Summary

Starting from Unreal Engine 5.8, the stereo rendering in nDisplay is showing heavy rendering artifacts (mainly blur and jitter), especially when using any kind of temporal anti-aliasing such as TAA or TSR.
This happens for both stereoscopic rendering (L/R, T/B,..) or forced monoscopic rendering with a stereo offset (two Viewpoint Cameras with stereo offset applied). It occurs on multiple Windows 11 PCs in the nDisplay Template without changing any default settings.

Applying a manual offset by simply offsetting the Viewpoint does not lead to any artifacts.

What Type of Bug are you experiencing?

Virtual Production

Steps to Reproduce

  1. Create a Project based on the nDisplay Template
  2. Modify the NDC_Basic DCRA in the scene such that the DefaultViewPoint uses any Stereo Offset (Left/Right)
  3. Launch Switchboard, add the NDC_Basic nDisplay device and observe the artifacts.
  4. Try different Anti-Aliasing methods to see different issues

Expected Result

No rendering artifacts should be visibile, the rendered image should be identical to e.g. a manual offset.

Observed Result

Severe rendering artifacts visible with TSR and TAA.
Slight rendering artifacts (especially in text rendering) for FXAA or no AA

Affects Versions

5.8

Platform(s)

Windows

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