Summary
UMaterialExpressionLandscapeLayerBlend gives vastly different results in UE5.8 than in previous versions of UE. I believe this change caused the blend math for various properties to break. https://github.com/EpicGames/UnrealEngine/commit/5fb68c7cd7df1fcfeee60b27ea35b9962509da57
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- Create a new, Blank project
- Open M_ProcGrid
- Create a “Landscape Layer Blend” node, and add a single element to the Layers array
- Hook-up the MaterialAttributes inputs/outputs
Expected Result
“Blending” a single layer should just output that layer, unchanged.
Observed Result
The landscape looks significantly different.
Affects Versions
5.8
Platform(s)
Windows
