I tested the same project with identical project settings on two different computers.
On the AMD GPU system, when running the project in the Editor with Hardware Ray Tracing enabled, the corners of the scene become significantly darker, and the reflections also appear incorrect. However, the packaged build renders normally. The GPU used is an AMD RX 6750 XT.
On the NVIDIA GPU system, this issue does not occur.
Although this does not affect the final packaged output, I would still like to find a way to keep the lighting and reflections displaying correctly when developing on computers with different GPUs.
I could really use some help figuring this out
