Summary
Code in MainFrameModule.cpp attempts to correct an issue with UnrealEd_Layout_v1.5, but causesUnrealEd_Layout_v1.6 configuration to always be identified as out-of-date.
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
- Reset your config by deleting:
C:\Users\<YOU>\AppData\Local\UnrealEngine\5.8\Saved\Config\WindowsEditor\EditorLayout.ini - Create a new, Blank project (on first boot, notice there are no
LogLayoutServicewarnings in the Output Log) - Close Unreal Editor (causing
EditorLayout.inito be written to disk) - Open the project again
Expected Result
The Output Log does not contain warnings when the editor is opened.
Observed Result
This warning appears in the Output Log on every subsequent editor boot:
LogLayoutService: Warning: While key "UnrealEd_Layout_v1.5" was not found, and older version exists (key "UnrealEd_Layout_v1.6"). This means section "EditorLayouts" was created with a previous version of UE and is no longer compatible. The old key has been removed and updated with the new one.
Affects Versions
5.8
Platform(s)
Windows