Summary
PostProcessing TSR attempts to read CVar “r.MotionVectorSimulation” from the render thread.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- Create a new, Blank project
- Press play
Expected Result
No warnings appear in the Output Log.
Observed Result
A warning appears in the Output Log:
LogConsoleManager: Warning: Console variable 'r.MotionVectorSimulation' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
Affects Versions
5.8
Platform(s)
Windows
Additional Notes
https://github.com/EpicGames/UnrealEngine/commit/18d93aa3955c7276a3382530982be91b9789a1ca