UE5.7 安卓真机调试,在换关卡时崩溃 和 切后台时崩溃

这样复现问题:
新建UE5.7.4项目,然后建立C++文件"XXXX"继承自UGameInstance,在Init里代码如下

To reproduce this issue: create a new UE5.7.2 project, then create a C++ class named “XXXX” derived from UGameInstance. In the Init function, use the following code

virtual void Init() override
{
Super::Init();
FTSTicker::GetCoreTicker().AddTicker(
FTickerDelegate::CreateUObject(this, &UFuGameInstance::DelayFunction),
10.0f
);
}
bool _XXXXX = false;
bool DelayFunction(float DeltaTime)
{
UE_LOG(LogTemp, Warning, TEXT(“AAAAAAA”));
if(_XXXXX == true ){
_XXXXX = false;
UGameplayStatics::OpenLevel(
this,
FName(TEXT( “/Game/a/a”))
);
}else{
_XXXXX = true;
UGameplayStatics::OpenLevel(
this,
FName(TEXT( “/Game/f/f”))
);

}
FTSTicker::GetCoreTicker().AddTicker(
	FTickerDelegate::CreateUObject(this, &UFuGameInstance::DelayFunction),
	10.0f
);
return false;

}


这份代码是反复10秒后在关卡a和f之间切换
然后随意建立2个关卡,我建立是"开发世界"类型,放到对应位置
然后快速启动或打包到低端机测试,我测试的手机是 荣耀9x 和 IQOO NEO3,在10后换关卡都出现崩溃闪退:

LogPlayLevel: UAT: 05-23 11:10:50.164 20044 20297 V UE : [NetworkChangedManager] Verifying internet connection with host: https://www.samsung.com/
LogPlayLevel: UAT: 05-23 11:10:50.397 20044 20574 D UE : [2026.05.23-03.10.50:397][ 61]LogTcpMessaging: Started Connection to ‘127.0.0.1:54947’
LogPlayLevel: UAT: 05-23 11:10:50.398 20044 20574 D UE : [2026.05.23-03.10.50:397][ 61]LogTcpMessaging: Discovered node ‘BDEC702148CB400B01B361828E12014B’ on connection ‘127.0.0.1:54947’…
LogPlayLevel: UAT: 05-23 11:10:50.439 20044 20297 V UE : [NetworkChangedManager] Unable to connect to: https://www.samsung.com/
LogPlayLevel: UAT: 05-23 11:10:50.440 20044 20297 V UE : [NetworkChangedManager] Connectivity hasn’t changed. Current state: NO_CONNECTION
LogPlayLevel: UAT: 05-23 11:10:50.440 20044 20297 V UE : [NetworkChangedManager] Full network check complete. State: NO_CONNECTION
LogPlayLevel: UAT: 05-23 11:10:51.441 20044 20044 V UE : [NetworkChangedManager] Attempting to check for network connectivity again.
LogPlayLevel: UAT: 05-23 11:10:51.444 20044 20625 V UE : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
LogPlayLevel: UAT: 05-23 11:10:52.395 20044 20625 V UE : [NetworkChangedManager] Unable to connect to: https://example.com/
LogPlayLevel: UAT: 05-23 11:10:52.395 20044 20625 V UE : [NetworkChangedManager] Verifying internet connection with host: https://google.com/
LogPlayLevel: UAT: 05-23 11:10:56.421 20044 20625 V UE : [NetworkChangedManager] Unable to connect to: https://google.com/
LogPlayLevel: UAT: 05-23 11:10:56.421 20044 20625 V UE : [NetworkChangedManager] Verifying internet connection with host: https://www.samsung.com/
LogPlayLevel: UAT: 05-23 11:10:56.520 20044 20625 V UE : [NetworkChangedManager] Unable to connect to: https://www.samsung.com/
LogPlayLevel: UAT: 05-23 11:10:56.522 20044 20625 V UE : [NetworkChangedManager] Connectivity hasn’t changed. Current state: NO_CONNECTION
LogPlayLevel: UAT: 05-23 11:10:56.523 20044 20625 V UE : [NetworkChangedManager] Full network check complete. State: NO_CONNECTION
LogPlayLevel: UAT: 05-23 11:10:58.315 20044 20462 D UE : [2026.05.23-03.10.58:315][396]LogUdpMessaging: Display: FUdpMessageProcessor::UpdateKnownNodes: Removing Node DDECF6C744A823EEDD5931AE4DE432B0 (192.168.1.9:50948)
LogPlayLevel: Warning: UAT: 05-23 11:10:58.449 20044 20245 D UE : [2026.05.23-03.10.58:449][401]LogTemp: Warning: AAAAAAA
LogPlayLevel: Warning: UAT: 05-23 11:10:58.450 20044 20245 D UE : [2026.05.23-03.10.58:450][401]LogLevel: Warning: WARNING: The map ‘/Game/f/f’ does not exist.
LogPlayLevel: UAT: 05-23 11:10:58.452 20044 20245 D UE : [2026.05.23-03.10.58:452][402]LogGlobalStatus: Browse Started Browse: “/Game/f/f”
LogPlayLevel: UAT: 05-23 11:10:58.452 20044 20245 D UE : [2026.05.23-03.10.58:452][402]LogNet: Browse: /Game/f/f
LogPlayLevel: UAT: 05-23 11:10:58.453 20044 20245 D UE : [2026.05.23-03.10.58:453][402]LogLoad: LoadMap: /Game/f/f
LogPlayLevel: UAT: 05-23 11:10:58.453 20044 20245 D UE : [2026.05.23-03.10.58:453][402]LogWorld: BeginTearingDown for /Game/a/a
LogPlayLevel: UAT: 05-23 11:10:58.458 20044 20245 D UE : [2026.05.23-03.10.58:458][402]LogWorld: UWorld::CleanupWorld for A, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: UAT: 05-23 11:10:58.462 20044 20245 D UE : [2026.05.23-03.10.58:462][402]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: UAT: 05-23 11:10:58.463 20044 20245 D UE : [2026.05.23-03.10.58:463][402]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/a/a.A
LogPlayLevel: UAT: 05-23 11:10:58.524 20044 20044 V UE : [NetworkChangedManager] Attempting to check for network connectivity again.
LogPlayLevel: UAT: 05-23 11:10:58.529 20044 20733 V UE : [NetworkChangedManager] Verifying internet connection with host: https://example.com/
LogPlayLevel: UAT: 05-23 11:10:58.546 20044 20245 D UE : [2026.05.23-03.10.58:546][402]LogAudio: Display: Audio Device unregistered from world ‘None’.
LogPlayLevel: UAT: 05-23 11:10:58.559 20044 20316 D UE : [2026.05.23-03.10.58:559][402]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
LogPlayLevel: UAT: 05-23 11:10:58.566 20044 20245 D UE : [2026.05.23-03.10.58:566][402]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms
LogPlayLevel: UAT: 05-23 11:10:58.572 20044 20245 D UE : [2026.05.23-03.10.58:572][402]LogStreaming: Display: FlushAsyncLoading(61): 1 QueuedPackages, 0 AsyncPackages
LogPlayLevel: Warning: UAT: 05-23 11:10:58.573 20044 20398 D UE : [2026.05.23-03.10.58:573][402]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/f/f (0xDA7EF14190D2EC2B) - The package to load does not exist on disk or in the loader
LogPlayLevel: UAT: 05-23 11:10:58.573 20044 20245 D UE : [2026.05.23-03.10.58:573][402]LogGlobalStatus: Browse Started Browse: “/Game/a/a?Name=Player”
LogPlayLevel: UAT: 05-23 11:10:58.573 20044 20245 D UE : [2026.05.23-03.10.58:573][402]LogNet: Browse: /Game/a/a?Name=Player
LogPlayLevel: UAT: 05-23 11:10:58.573 20044 20245 D UE : [2026.05.23-03.10.58:573][402]LogLoad: LoadMap: /Game/a/a?Name=Player
LogPlayLevel: UAT: 05-23 11:10:58.584 20044 20245 D UE : [2026.05.23-03.10.58:584][402]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
LogPlayLevel: UAT: 05-23 11:10:58.886 20044 20245 D UE : [2026.05.23-03.10.58:885][402]LogAudio: Display: Audio Device (ID: 1) registered with world ‘A’.
LogPlayLevel: UAT: 05-23 11:10:58.886 20044 20245 D UE : [2026.05.23-03.10.58:886][402]LogChaosDD: Creating Chaos Debug Draw Scene for world A
LogPlayLevel: UAT: 05-23 11:10:58.894 20044 20245 D UE : [2026.05.23-03.10.58:894][402]LogWorldPartition: ULevel::OnLevelLoaded(A)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogPlayLevel: UAT: 05-23 11:10:58.894 20044 20245 D UE : [2026.05.23-03.10.58:894][402]LogWorldPartition: Display: WorldPartition initialize started…
LogPlayLevel: UAT: 05-23 11:10:58.895 20044 20245 D UE : [2026.05.23-03.10.58:895][402]LogWorldPartition: UWorldPartition::Initialize : World = /Game/a/a.A, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0
LogPlayLevel: UAT: 05-23 11:10:58.895 20044 20245 D UE : [2026.05.23-03.10.58:895][402]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogPlayLevel: UAT: 05-23 11:10:58.895 20044 20245 D UE : [2026.05.23-03.10.58:895][402]LogWorldPartition: Display: WorldPartition initialize took 856 us (total: 1.085 ms)
LogPlayLevel: UAT: 05-23 11:10:58.896 20044 20245 D UE : [2026.05.23-03.10.58:896][402]LogLoad: Game class is ‘BP_FirstPersonGameMode_C’
LogPlayLevel: UAT: 05-23 11:10:58.902 20044 20245 D UE : [2026.05.23-03.10.58:902][402]LogWorld: Bringing World /Game/a/a.A up for play (max tick rate 0) at 2026.05.23-11.10.58
LogPlayLevel: UAT: 05-23 11:10:58.902 20044 20245 D UE : [2026.05.23-03.10.58:902][402]LogWorld: Bringing up level for play took: 0.006327
LogPlayLevel: Warning: UAT: 05-23 11:10:58.903 20044 20245 D UE : [2026.05.23-03.10.58:903][402]LogOnline: Warning: OSS: FOnlineSubsystemGooglePlayModule was disabled
LogPlayLevel: UAT: 05-23 11:10:58.915 20044 20245 D UE : [2026.05.23-03.10.58:915][402]LogViewport: Display: Player bShowMouseCursor Changed, False → True
LogPlayLevel: UAT: 05-23 11:10:58.917 20044 20245 D UE : [2026.05.23-03.10.58:917][402]LogLoad: Took 0.343413 seconds to LoadMap(/Game/a/a)
LogPlayLevel: UAT: 05-23 11:10:58.917 20044 20245 D UE : [2026.05.23-03.10.58:917][402]LogGlobalStatus: LoadMap Load map complete /Game/a/a
LogPlayLevel: Warning: UAT: 05-23 11:10:58.917 20044 20245 D UE : [2026.05.23-03.10.58:917][402]LogGlobalStatus: Warning: BroadcastTravelFailure Travel failed, type: ETravelFailure::ClientTravelFailure, reason: “Failed to load package ‘/Game/f/f’”
LogPlayLevel: Warning: UAT: 05-23 11:10:58.917 20044 20245 D UE : [2026.05.23-03.10.58:917][402]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Failed to load package ‘/Game/f/f’
LogPlayLevel: UAT: 05-23 11:10:58.917 20044 20245 D UE : [2026.05.23-03.10.58:917][402]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: ‘Failed to load package ‘/Game/f/f’’
LogPlayLevel: UAT: 05-23 11:10:58.952 20044 20245 D UE : [2026.05.23-03.10.58:952][403]LogGlobalStatus: Browse Started Browse: “/Game/a/a?closed”
LogPlayLevel: UAT: 05-23 11:10:58.952 20044 20245 D UE : [2026.05.23-03.10.58:952][403]LogNet: Browse: /Game/a/a?closed
LogPlayLevel: UAT: 05-23 11:10:58.953 20044 20245 D UE : [2026.05.23-03.10.58:953][403]LogNet: Connection failed; returning to Entry
LogPlayLevel: UAT: 05-23 11:10:58.953 20044 20245 D UE : [2026.05.23-03.10.58:953][403]LogLoad: LoadMap: /Game/a/a?closed
LogPlayLevel: UAT: 05-23 11:10:58.953 20044 20245 D UE : [2026.05.23-03.10.58:953][403]LogWorld: BeginTearingDown for /Game/a/a
LogPlayLevel: UAT: 05-23 11:10:58.957 20044 20245 D UE : [2026.05.23-03.10.58:957][403]LogWorld: UWorld::CleanupWorld for A, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: UAT: 05-23 11:10:58.959 20044 20245 D UE : [2026.05.23-03.10.58:959][403]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: UAT: 05-23 11:10:58.959 20044 20245 D UE : [2026.05.23-03.10.58:959][403]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/a/a.A
LogPlayLevel: UAT: 05-23 11:10:58.972 20044 20316 D UE : [2026.05.23-03.10.58:972][403]LogRenderer: Forcing update for all mesh draw commands: SkyLight real-time capture change
LogPlayLevel: UAT: 05-23 11:10:59.013 20044 20316 D UE : [2026.05.23-03.10.59:013][403]LogAndroidStats: HWCPipe: listing all supported counters
LogPlayLevel: UAT: 05-23 11:10:59.013 20044 20316 D UE : [2026.05.23-03.10.59:013][403]LogAndroidStats: HWCPipe: [52]: Total input primitives: 0.07Mln
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: [106]: Sample test culled primitives: 0.00Mln
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: [42]: Z plane culled primitives: 0.05Mln
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: [41]: Facing or XY plane test culled primitives: 0.02Mln
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: [40]: Visible primitives: 0.00Mln
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: list complete
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: primitive counts [70669] 0 141376 62741
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogAndroidStats: HWCPipe: primitive sample duration: 39.6 micro seconds
LogPlayLevel: Error: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogVulkanRHI: Error: Result failed, VkResult=-4
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : at ./Runtime/VulkanRHI/Private/VulkanSynchronization.cpp:168
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : with error VK_ERROR_DEVICE_LOST
LogPlayLevel: Error: UAT: 05-23 11:10:59.014 20044 20316 D UE : [2026.05.23-03.10.59:014][403]LogVulkanRHI: Error: Shader diagnostic messages and asserts:
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE :
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : Device: 0, Queue Graphics:
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE : No shader diagnostics found for this queue.
LogPlayLevel: UAT: 05-23 11:10:59.014 20044 20316 D UE :
LogPlayLevel: Error: UAT: 05-23 11:10:59.016 20044 20316 D UE : [2026.05.23-03.10.59:015][403]LogRHI: Error: Active GPU breadcrumbs:
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE :
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : Device 0, Pipeline Graphics: (In: 0x80008048, Out: 0x80008044)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007f8d) [ Finished] Frame 401
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fdf) [ Finished] RenderGraphExecute - Slate
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fde) [ Finished] SlateUI Title = dwadwaf (64-bit Development SF_VULKAN_ES31_ANDROID)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe1) [ Active] Frame 402
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe2) [ Finished] SceneRender - ViewFamilies
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe4) [ Finished] MobileSceneRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe5) [ Finished] GPUSkinCache_UpdateSkinningBatches
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007feb) [ Finished] InitViews
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008008) [ Finished] RenderMobileShadowProjections
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000801e) [ Finished] RenderGraphExecute - /ViewFamilies
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000801f) [ Finished] FRDGBuilder::SubmitBufferUploads
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe3) [ Finished] MobileSceneRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe6) [ Finished] UpdateAllPrimitiveSceneInfos
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe7) [ Finished] GPUSceneUpdate
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe8) [ Finished] GPUScene.Update
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fe9) [ Finished] UpdateGPUScene NumPrimitiveDataUploads 2
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fea) [ Finished] UpdateDistanceFieldAtlas
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fee) [ Finished] FXSystemPreRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008020) [ Finished] GPUParticles_PreRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff0) [ Finished] BuildRenderingCommandsDeferred(Culling=On)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff1) [ Finished] ComputeLightGrid
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff2) [ Finished] CullLights 25x12x8 NumLights 0 NumCaptures 0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff4) [ Finished] SkyAtmosphereLUTs
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff5) [ Finished] SkyAtmosphere::DistantSkyLightLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff6) [ Finished] SkyAtmosphere::RealTimeCaptureSkyViewLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff7) [ Finished] SkyAtmosphere::RealTimeCaptureCamera360VolumeLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff8) [ Finished] SkyAtmosphere::SkyViewLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ff9) [ Finished] SkyAtmosphere::CameraVolumeLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ffa) [ Finished] CaptureConvolveSkyEnvMap
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ffb) [ Finished] RenderSky StartFace=4 EndFace=6
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ffc) [ Finished] Capture Face=4
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ffd) [ Finished] Capture Sky Materials
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007ffe) [ Finished] Capture Face=5
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80007fff) [ Finished] Capture Sky Materials
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008000) [ Finished] ShadowDepths
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008001) [ Finished] BuildRenderingCommandsDeferred(Culling=On)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008002) [ Finished] Atlas0 4096x2048
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008003) [ Finished] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008004) [ Finished] WholeScene split0 2040x2040
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008005) [ Finished] WholeScene split1 2040x2040
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008021) [ Finished] MobileBasePass
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008022) [ Finished] DynamicEd
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008023) [ Finished] BeginOcclusionTests
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008024) [ Finished] GroupedQueries
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008025) [ Finished] IndividualQueries
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008026) [ Finished] IndividualQueries
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008006) [ Finished] ShadowProjection
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008007) [ Finished] RenderMobileShadowProjections
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008009) [ Finished] Shadows
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000800a) [ Finished] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008027) [ Finished] DeferredShading
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008028) [ Finished] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008029) [ Finished] MobileFog
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000802a) [ Finished] Fog
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000802b) [ Finished] Translucency
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000800b) [ Finished] RenderVelocities(Opaque)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000800d) [ Finished] PostProcessing
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000800e) [ Finished] TAA
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000802c) [ Finished] SendAllEndOfFrameUpdates
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000802d) [ Finished] GPUSkinCache_UpdateSkinningBatches
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008031) [ Finished] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008032) [ Finished] FRDGBuilder::SubmitBufferUploads
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000802e) [ Finished] UpdateAllPrimitiveSceneInfos
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008033) [ Finished] SendAllEndOfFrameUpdates
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008034) [ Active] SceneRender - ViewFamilies
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008036) [ Finished] MobileSceneRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008037) [ Finished] GPUSkinCache_UpdateSkinningBatches
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008038) [ Finished] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=0 InStreamStart=0 OutStart=0 Vert=6654 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008039) [ Finished] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=1 InStreamStart=6654 OutStart=6654 Vert=8271 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000803a) [ Finished] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=0 InStreamStart=0 OutStart=0 Vert=6654 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000803b) [ Finished] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=1 InStreamStart=6654 OutStart=6654 Vert=8271 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008041) [ Finished] InitViews
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008062) [ Finished] RenderMobileShadowProjections
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008079) [ Active] RenderGraphExecute - /ViewFamilies
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000807a) [ Finished] FRDGBuilder::SubmitBufferUploads
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008035) [ Active] MobileSceneRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000803c) [ Finished] UpdateAllPrimitiveSceneInfos
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000803d) [ Finished] GPUSceneUpdate
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000803e) [ Finished] GPUScene.Update
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000803f) [ Finished] UpdateGPUScene NumPrimitiveDataUploads 5
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008044) [ Active] FXSystemPreRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000807b) [ Active] GPUParticles_PreRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008047) [ Active] ComputeLightGrid
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008048) [ Active] CullLights 25x12x8 NumLights 0 NumCaptures 0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000804a) [Not Started] SkyAtmosphereLUTs
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000804b) [Not Started] SkyAtmosphere::TransmittanceLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000804c) [Not Started] SkyAtmosphere::MultiScatteringLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000804d) [Not Started] SkyAtmosphere::DistantSkyLightLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000804e) [Not Started] SkyAtmosphere::RealTimeCaptureSkyViewLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000804f) [Not Started] SkyAtmosphere::RealTimeCaptureCamera360VolumeLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008050) [Not Started] SkyAtmosphere::SkyViewLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008051) [Not Started] SkyAtmosphere::CameraVolumeLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008052) [Not Started] CaptureConvolveSkyEnvMap
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008053) [Not Started] Capture Face=0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008054) [Not Started] Capture Face=1
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008055) [Not Started] Capture Face=2
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008056) [Not Started] Capture Face=3
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008057) [Not Started] Capture Face=4
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008058) [Not Started] Capture Face=5
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008059) [Not Started] CreateCubeMips
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000805a) [Not Started] ShadowDepths
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000805b) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000805c) [Not Started] Atlas0 4096x2048
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000805d) [Not Started] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000805e) [Not Started] WholeScene split0 2040x2040
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000805f) [Not Started] WholeScene split1 2040x2040
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000807c) [Not Started] MobileBasePass
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000807d) [Not Started] DynamicEd
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000807e) [Not Started] BeginOcclusionTests
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000807f) [Not Started] GroupedQueries
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008080) [Not Started] IndividualQueries
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008081) [Not Started] IndividualQueries
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008060) [Not Started] ShadowProjection
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008061) [Not Started] RenderMobileShadowProjections
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008063) [Not Started] Shadows
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008064) [Not Started] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008082) [Not Started] DeferredShading
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008083) [Not Started] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008084) [Not Started] MobileFog
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008085) [Not Started] Fog
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008086) [Not Started] Translucency
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008065) [Not Started] RenderVelocities(Opaque)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008067) [Not Started] PostProcessing
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008068) [Not Started] TAA
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008069) [Not Started] RenderFinish
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000806a) [Not Started] CanvasFlush
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008087) [Not Started] WorldTick
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008088) [Not Started] SendAllEndOfFrameUpdates
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008089) [Not Started] SceneRender - ViewFamilies
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000808b) [Not Started] MobileSceneRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000808c) [Not Started] GPUSkinCache_UpdateSkinningBatches
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000808d) [Not Started] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=0 InStreamStart=0 OutStart=0 Vert=6654 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000808e) [Not Started] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=1 InStreamStart=6654 OutStart=6654 Vert=8271 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000808f) [Not Started] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=0 InStreamStart=0 OutStart=0 Vert=6654 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008090) [Not Started] Skinning0010 Mesh=SKM_Manny_Simple LOD=1 Chunk=1 InStreamStart=6654 OutStart=6654 Vert=8271 Morph=0/0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008097) [Not Started] InitViews
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080ae) [Not Started] RenderMobileShadowProjections
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080c4) [Not Started] RenderGraphExecute - /ViewFamilies
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080c5) [Not Started] FRDGBuilder::SubmitBufferUploads
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000808a) [Not Started] MobileSceneRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008091) [Not Started] UpdateAllPrimitiveSceneInfos
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008092) [Not Started] GPUSceneUpdate
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008093) [Not Started] GPUScene.Update
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008094) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 57
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008095) [Not Started] UpdateDistanceFieldObjectBuffers
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x80008096) [Not Started] UpdateDistanceFieldAtlas
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000809a) [Not Started] FXSystemPreRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080c6) [Not Started] GPUParticles_PreRender
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000809d) [Not Started] ComputeLightGrid
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x8000809e) [Not Started] CullLights 25x12x8 NumLights 0 NumCaptures 0
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a0) [Not Started] SkyAtmosphereLUTs
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a1) [Not Started] SkyAtmosphere::DistantSkyLightLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a2) [Not Started] SkyAtmosphere::RealTimeCaptureSkyViewLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a3) [Not Started] SkyAtmosphere::RealTimeCaptureCamera360VolumeLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a4) [Not Started] SkyAtmosphere::SkyViewLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a5) [Not Started] SkyAtmosphere::CameraVolumeLut
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a6) [Not Started] ShadowDepths
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a7) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a8) [Not Started] Atlas0 4096x2048
LogPlayLevel: UAT: 05-23 11:10:59.016 20044 20316 D UE : (ID: 0x800080a9) [Not Started] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080aa) [Not Started] WholeScene split0 2040x2040
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080ab) [Not Started] WholeScene split1 2040x2040
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080c7) [Not Started] MobileBasePass
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080c8) [Not Started] DynamicEd
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080c9) [Not Started] BeginOcclusionTests
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080ca) [Not Started] GroupedQueries
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080cb) [Not Started] IndividualQueries
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080cc) [Not Started] IndividualQueries
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080ac) [Not Started] ShadowProjection
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080ad) [Not Started] RenderMobileShadowProjections
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080af) [Not Started] Shadows
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080b0) [Not Started] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080cd) [Not Started] DeferredShading
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080ce) [Not Started] a.DirectionalLight
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080cf) [Not Started] MobileFog
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080d0) [Not Started] Fog
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080d1) [Not Started] Translucency
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080b1) [Not Started] RenderVelocities(Opaque)
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080b3) [Not Started] PostProcessing
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080b4) [Not Started] TAA
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080d3) [Not Started] RenderGraphExecute - Slate
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080d4) [Not Started] FRDGBuilder::SubmitBufferUploads
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE : (ID: 0x800080d2) [Not Started] SlateUI Title = dwadwaf (64-bit Development SF_VULKAN_ES31_ANDROID)
LogPlayLevel: UAT: 05-23 11:10:59.017 20044 20316 D UE :
LogPlayLevel: Error: UAT: 05-23 11:10:59.033 20044 20316 D UE : Fatal error: [File:./Runtime/VulkanRHI/Private/Android/VulkanAndroidPlatform.cpp] [Line: 2175]
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : Result failed, VkResult=-4
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : at ./Runtime/VulkanRHI/Private/VulkanSynchronization.cpp:168
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : with error VK_ERROR_DEVICE_LOST
LogPlayLevel: Error: UAT: 05-23 11:10:59.033 20044 20316 D UE : [2026.05.23-03.10.59:033][403]Fatal error: [File:./Runtime/VulkanRHI/Private/Android/VulkanAndroidPlatform.cpp] [Line: 2175]
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : Result failed, VkResult=-4
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : at ./Runtime/VulkanRHI/Private/VulkanSynchronization.cpp:168
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : with error VK_ERROR_DEVICE_LOST
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : 0x0000007B93CC82A4 libUnreal.so(0x000000000B8792A4)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : 0x0000007B93CB9CA0 libUnreal.so(0x000000000B86ACA0)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.033 20044 20316 D UE : 0x0000007B93CC80C8 libUnreal.so(0x000000000B8790C8)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B93CC7374 libUnreal.so(0x000000000B878374)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B93CBC09C libUnreal.so(0x000000000B86D09C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B93CDBF2C libUnreal.so(0x000000000B88CF2C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8EA92644 libUnreal.so(0x0000000006643644)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8EB19B70 libUnreal.so(0x00000000066CAB70)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8EB2579C libUnreal.so(0x00000000066D679C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8E6B0E0C libUnreal.so(0x0000000006261E0C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8E6B649C libUnreal.so(0x000000000626749C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8EB03E38 libUnreal.so(0x00000000066B4E38)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8EACE328 libUnreal.so(0x000000000667F328)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8CCD7B5C libUnreal.so(0x0000000004888B5C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8CCD79FC libUnreal.so(0x00000000048889FC)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8B32CA34 libUnreal.so(0x0000000002EDDA34)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8B369F38 libUnreal.so(0x0000000002F1AF38)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8B36912C libUnreal.so(0x0000000002F1A12C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8CD6A278 libUnreal.so(0x000000000491B278)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8CD975B4 libUnreal.so(0x00000000049485B4)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8B55234C libUnreal.so(0x000000000310334C)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007B8B32E994 libUnreal.so(0x0000000002EDF994)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007C9994F7C4 libc.so(0x00000000000CF7C4)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE : 0x0000007C998F21AC libc.so(0x00000000000721AC)Unknown
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE :
LogPlayLevel: UAT: 05-23 11:10:59.034 20044 20316 D UE :
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error:
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: Fatal error: [File:./Runtime/VulkanRHI/Private/Android/VulkanAndroidPlatform.cpp] [Line: 2175]
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: Result failed, VkResult=-4
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: at ./Runtime/VulkanRHI/Private/VulkanSynchronization.cpp:168
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: with error VK_ERROR_DEVICE_LOST
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B93CC82A4 libUnreal.so(0x000000000B8792A4)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B93CB9CA0 libUnreal.so(0x000000000B86ACA0)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B93CC80C8 libUnreal.so(0x000000000B8790C8)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B93CC7374 libUnreal.so(0x000000000B878374)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B93CBC09C libUnreal.so(0x000000000B86D09C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B93CDBF2C libUnreal.so(0x000000000B88CF2C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8EA92644 libUnreal.so(0x0000000006643644)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8EB19B70 libUnreal.so(0x00000000066CAB70)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8EB2579C libUnreal.so(0x00000000066D679C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8E6B0E0C libUnreal.so(0x0000000006261E0C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8E6B649C libUnreal.so(0x000000000626749C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8EB03E38 libUnreal.so(0x00000000066B4E38)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8EACE328 libUnreal.so(0x000000000667F328)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8CCD7B5C libUnreal.so(0x0000000004888B5C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8CCD79FC libUnreal.so(0x00000000048889FC)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8B32CA34 libUnreal.so(0x0000000002EDDA34)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8B369F38 libUnreal.so(0x0000000002F1AF38)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8B36912C libUnreal.so(0x0000000002F1A12C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8CD6A278 libUnreal.so(0x000000000491B278)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8CD975B4 libUnreal.so(0x00000000049485B4)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8B55234C libUnreal.so(0x000000000310334C)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007B8B32E994 libUnreal.so(0x0000000002EDF994)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007C9994F7C4 libc.so(0x00000000000CF7C4)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error: [Callstack] 0x0000007C998F21AC libc.so(0x00000000000721AC)Unknown
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error:
LogPlayLevel: Error: UAT: 05-23 11:10:59.034 20044 20316 D UE : [2026.05.23-03.10.59:034][403]LogAndroid: Error:
LogPlayLevel: UAT: 05-23 11:10:59.044 20044 20316 D UE : [2026.05.23-03.10.59:044][403]LogExit: Executing StaticShutdownAfterError
LogPlayLevel: UAT: 05-23 11:10:59.045 20044 20316 D UE : [2026.05.23-03.10.59:044][403]LogAndroid: FAndroidMisc::RequestExit(1, FAndroidErrorOutputDevice::Serialize.!GIsGuarded)
LogPlayLevel: UAT: 05-23 11:10:59.052 20044 20245 D UE : [2026.05.23-03.10.59:052][403]LogAudio: Display: Audio Device unregistered from world ‘None’.
LogPlayLevel: UAT: Running: C:\Users\Administrator\AppData\Local\Android\Sdk\platform-tools\adb.exe -s KDBGL20C18000007 shell am force-stop com.YourCompany.dwadwaf
LogPlayLevel: UAT: Took 0.27s to run adb.exe, ExitCode=0
LogPlayLevel: UAT: Running: C:\Users\Administrator\AppData\Local\Android\Sdk\platform-tools\adb.exe -s KDBGL20C18000007 logcat -d
LogPlayLevel: UAT: Took 0.25s to run adb.exe, ExitCode=0
LogPlayLevel: UAT: Client exited with error code: 0 (see C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_5.7\Client.log for more info)
LogPlayLevel: UAT: Run command time: 19.53 s
LogPlayLevel: UAT: ********** RUN COMMAND COMPLETED **********
LogPlayLevel: UAT: BuildCookRun time: 300.88 s
LogPlayLevel: UAT: BUILD SUCCESSFUL
LogPlayLevel: UAT: AutomationTool executed for 0h 5m 2s
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 19.124451
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000011
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Launch On Completed. Time: 303.727637
LogUdpMessaging: Display: FUdpMessageProcessor::UpdateKnownNodes: Removing Node 8A669DEE54E144A0A2648137B4D36909 (192.168.1.2:6666)

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我发现openLevel 和 流关卡 都一样会崩溃闪退.
并且,手机在 切后台(从游戏应用切到别的应用再切回来) 也会崩溃闪退.
希望解决这严重问题
I found that both OpenLevel and level streaming cause crashes and sudden app exits. Also, the game crashes when the app goes into the background (switching from the game to another app and then back again). I hope this serious issue can be fixed.

我在UE5.2 和 UE4.27.2 没有发现这2个问题
I did not encounter these two issues in UE5.2 or UE4.27.2.

另外配置文件我没改动什么,只是把 GameInstance 改成新建的C++文件,基本没改动其他的

Also, I barely modified the configuration files. I only changed the GameInstance class to the newly created C++ class, and basically did not modify anything else.

另外补充,这个10秒闪退,如果我用流加载关卡的方式 + 关掉一些配置是可以做到不崩溃的,但是 切后台 崩溃这个就没办法,是一定崩溃闪退的.