UE5.7 renders screen 56.25% smaller than in UE5.4 for game in shipping/packaged build

My 2D game rendered fine at 1920x1080 in UE5.4

As soon as I upgraded the project to UE5.7, the game renders smaller in the center of the screen

I’ve calculated it’s 56.25% smaller

I tried setting the following in the engine ini file:

r.ScreenPercentage=100

Still it renders smaller and not filling the whole screen as it used to

The value does have an effect, so I set it to:

r.ScreenPercentage=20

This time the graphics become blurry

So my question is, what has changed in UE5.7 from UE5.4?

It appears now that even at 100%, there is some override to default to 56.25%?

Maybe try to enable the High DPI option ? (in user interface settings of the project)