Engine Version(s): UE 5.6.x (works), UE 5.7.x (broken)
Platform: Windows (packaged build)
Repro Rate: 100% (for me)
Summary
In UE 5.7, the UMG Background Blur widget renders correctly in PIE/editor, but in packaged builds it becomes fully transparent / invisible when Corner Radius > 0. This appears to be a regression compared to UE 5.6, where the same setup works in packaged builds.
Steps to Reproduce (clean project)
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Create a new Blank project (Blueprint), no starter content.
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Create a Widget Blueprint, e.g.
WBP_TestBlur. -
In the widget: Canvas Panel → SizeBox (set a fixed size, e.g. 600x400).
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Add a Background Blur widget inside the SizeBox.
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Set:
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Blur Strength = 20
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Corner Radius = 20 (any non-zero value repros)
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In Level Blueprint (BeginPlay): Create Widget → Add to Viewport.
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PIE/editor: blur shows correctly with rounded corners.
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Package for Windows (Development or Shipping) and run the packaged executable.
Actual Result
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UE 5.7 packaged: Background Blur is not rendered (transparent/invisible) when Corner Radius > 0.
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If Corner Radius = 0, Background Blur renders again (but without rounded corners).
Expected Result
Background Blur should render in packaged builds with Corner Radius enabled, consistent with PIE/editor and UE 5.6 packaged behavior.
Notes / Regression
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UE 5.6 packaged: works correctly with Corner Radius enabled.
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UE 5.7 packaged: broken as described above.
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Workaround: set Corner Radius to 0 (loses rounded corners).