It feels like a bug that the interchange generic pipeline is not using user-selected parent material for asset import, since it was working back in UE5.6 then we upgrade the engine to 5.7 and it no longer generating correct material instances on asset import. Would like to know how can I resolve this issue?
In 5.7, we removed the creation of material assets when importing FBX files and replaced it with the automatic creation of material instances instead. But, it looks like we overlooked the fact that users may want to use their own material instead of /InterchangeAssets/Materials/FBXLegacyPhongSurfaceMaterial. Sorry about that.
Would it make sense for us to allow users to overwrite the Interchange default material? Would that work for you?
Thanks for replying, yes it would be good to allow for overwrite for parent material, it helps with the asset import automation that people can setup afterwards.
How long will this take to implement, do we have a hotfix or next version soon?