UE5.7 Enabling Path Tracer Adaptive Sampling causes movie render to crash

Using the Path Tracer with movie render queues. I’ve been wanting to try out the adaptive sampler to get more samples with less time cost. However enabling r.pathtracing.adaptivesampling and r.pathtracing.experimental (Currently doing that in the movie render settings console commands) causes the render to crash the instant the window opens.

This is in UE version 5.7.4

I’ve tried a completely fresh project, rendering a scene with nothing but a basic shapes sphere and have the same issue.