I’ve installed all the components, but I’m still getting IntelliSense errors in VS. I really don’t know what to do anymore.
But thanks for your reply and help
I am unsure on the clustering of ?Korean? plus how Camal case can cause special clustering in English, so I can’t really read your original post.
after setting up Visual Studio, make sure to go to your .uproject→Right click→ (more options on windows 11) → “Generate Visual Studio files”
then inside the Visual Studio project, go to Tools→Options, there should be a section for Unreal Engine on the left hand menu (if there isn’t then a component is not selected properly at the installation step)
it might also be from an extension (I think Visual Studio should pull it automatically at some point) Extensions → “Manage Extensions” and search for “Unreal Engine”
in “Code Analysis”: make sure both bools are set to true, and in “Macro IntelliSense” that “Macro IntelliSense Support” is also set to True.
“Unreal Build Tool options” → ”Include all modules in targets” is also true
for the “Blueprints” section I find both of these produce too much spam, and can produce extra lines, and characters into headers, that just makes them harder to read.
then close Visual Studio, and re-open the .sln file
you might still get a message about “intelliSense could not generate around macros” for the most part that is Visual Studio being… not great, but it goes away after a few restarts, and the Header Tool and Build Tool (for me they generate purple underlines) that will cause a breaking build.