UE5.7.1 Random Crash FPrimitiveSceneInfoData::SetLastRenderTime is a null pointer

I am using the latest UE 5.7.1 engine and occasionally experience random crashes, with the stack trace as follows. I have no issues when using UE5.6.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000
FPrimitiveSceneInfoData::SetLastRenderTime
FPrimitiveSceneInfo::UpdateComponentLastRenderTime
FRelevancePacket::ComputeRelevance
`TCommandPipe::EnqueueCommand‘::`6’::::operator()

Same.

Maybe destory component but nosaved thread?

Hey there, you are not alone, I have been dealing with the same error.
The crash report does not allow me to understand what actor is responsible for the crash, but it is always happening on my final boss fight.

So there is something that clearly triggers this error.
Have you been able to catch what was causing the error on your side?

I am hoping that 5.7.2 will solve this issue.

In 5.7.2, the random crash issue was fixed. However, there is still a GC crash, but that’s a different problem. So if you encounter a crash similar to mine, you can try upgrading to 5.7.2.

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Looks like it is gone for me as well on 5.7.2.