[UE5.7.1] Attempting to prevent a physics object from being affected by a Chaos field

Hello! I am working with a physics-based character controller on my current project, and have implemented the Chaos destruction system to be able to destroy objects a certain way. I place a field on a GeometryCollection when a player collides with the object of interest once they’re moving fast enough. However, placing the field down also makes it affect the player, launching them far away rather than letting them crash through the object.

I’ve attempted to use object collision channels to solve the problem by making the player ignore the field and vice versa, but the field still acts on the player. When the player has any sort of collision detection enabled, the field acts on it. Is there a way to either stop the interaction between the physics object player and the field, or create the same result with the Chaos system without using the field? Thank you for any advice you can give, and I’m able to post screenshots of code if needed! @Lil_Chugg can also answer and give updates, they’re working on the project and feature with me.