https://dev.epicgames.com/documentation/unreal-engine/coder-06-create-a-respawning-pickup-item-in-unreal-engine?application_version=5.6
在这个教程中有一个让物品重生的定时器设置:
GetWorldTimerManager().SetTimer(RespawnTimerHandle, this, &APickupBase::InitializePickup, RespawnTime, false, 0);
最后一个参数不应该为0,应该置空或为RespawnTime,否则按照教程中的代码逻辑,物品将会在被拾取后立即重生,而非预期的拾取后等待RespawnTime后重生;