In UE5.6 ,when I update camera params,it don’t work, something it will crash
Camera Variables “Auto Reset” Option is also broken,
In 5.6 Gameplay Camera need to use with Camera Manager with a odd configuration in PlayerController class (wtf), Camera manager is totally old garbage design and should be deprecated,
State tree Camera also got lots of bugs,
dont know what devs are doing, just rollback to 5.5
Yes,UE5.6 document don’t update,it just copy from ue5.5
Do you mean a class called GameplayCamerasPlayerCameraManager which can be set inside player controller now?
I’ve been switching between camera assets while using wardrobe for example, but now in 5.6 transitions seemed to break and camera would just be stuck inside character during the transition from gameplay camera component inside wardrobe BP, to one that my character has.
I found that new camera manager and thought I just fixed it. But like this my shooting mechanics broke, since I’m using get player camera manager to get camera location easily.
When it comes to editing camera variables at runtime. I also got to the point of using shared or conditional camera data and then a setter, but it doesn’t seem to do anything yet.
这是我的问题和回答,应该会有帮助
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It don’t work, it will crash in CDE or CharacterBP,i will crash (UE source “ScriptCore.cpp” )((FRotator*)RESULT_PARAM)->Pitch = Stack.ReadDouble(); when I update rotationoffset